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From 3DS Max to Skyrim


Slason

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Hello,

 

I am 100% new to modelling and 3DS max, and how those things work. However, I have been doing a lot of research, and managed to make a simple box. I exported it to .nif, but when I try to load it in skyrim, the model is empty, and "there is nothing there". Just a blank space. How do I make my model appear in skyrim after exporting it in 3DS max?

 

I am using 3ds max 2010, and skyrim .nif exported. My model file is as following:

 

.nif exported : C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\meshes\armor\working

.max file : http://www.mediafire.com/?58tb1x7bnxi6msh

 

I have tried to use NifSkope, but I have not really figgured out how it works. Any help would be really appriciated!

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Hi. I am also new to modding, but I might be able to help you with your problem. :thumbsup:

 

You need a program called "nifscope" and other plugins aswell after you have finished your armor/objects in 3Ds Max.

 

Here are a few links to help you get your items and armor and stuff into the game:

 

 

http://forums.nexusmods.com/index.php?/topic/498173-importing-armour-models-into-skyrim-tutorial-1-0/

 

I hope they can help you a bit, it's not object tutorials but rather armor tuts...but it might help a bit. :dance:

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Played around with NifScope a bit, and managed to port some old TES models to skyrim, but I had to copy the model settings from an exisiting model in Skyrim, and change the Shape Data. Got several problems with missing properties after export etc, but I guess someone with knowledge will make a better exporter in a not so distant future : )
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