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Ammo Conversions?


KableXX

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Does anyone know how to change ammo types when creating new receiver mods for weapons? I just now finally figured how to create a craftable weapon attachment but now I'm stuck trying to change my shotgun receiver into a rocket receiver. Anyone care to explain?

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I have never done a ammo conversion attachment myself but I think looking at the 308 to 50 cal conversion for the hunting rifle would be a good start.

 

Edit: so you need to add a priority modifier

 

Target: poAmmo

Op: set

Form: (the ammo you want it to use)

 

also

 

Target: pnNPCammoList

Op: set

Form: LL_Ammo_(the ammo you want it to use)

 

And 2 pnKeywords

Op: add

Form: dn_HasReceiver_Converted and dn_HasReceiver_Converted(the ammo you want it to use) probably going to need to add a new dn keyword.

 

or at lest thats what it looks like.

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I have never done a ammo conversion attachment myself but I think looking at the 308 to 50 cal conversion for the hunting rifle would be a good start.

 

Edit: so you need to add a priority modifier

 

Target: poAmmo

Op: set

Form: (the ammo you want it to use)

 

also

 

Target: pnNPCammoList

Op: set

Form: LL_Ammo_(the ammo you want it to use)

 

And 2 pnKeywords

Op: add

Form: dn_HasReceiver_Converted and dn_HasReceiver_Converted(the ammo you want it to use) probably going to need to add a new dn keyword.

 

or at lest thats what it looks like.

Well, I've done all of that besides the NPC ammo. I made my own opammo modifier and named it da_hasreceiver_converted_missile or something like that. I wonder if ii need to add a reference elsewhere otherwise I'm not sure why it wouldn't work. Something like how the 308 can go to .50 or something because since I added my own dn keyword I wonder if I'm missing something else.

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So I actually had the conversion figured out. I was simply selecting the wrong ammo in the "poAmmo set" so it was not changing correctly.

 

What I did learn is that the # of projectiles that is set for a weapon will be the same for all receivers regardless of ammo change. So my shotgun flare gun would shoot 8 pellets when it was a shotgun and 8 rockets when I converted it into a rocket launcher. The more you know I guess.

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Yeah, it's kind of confusing whats controlled by attachments and what is controlled by the base gun. I spent weeks before I learned that gun range can only be effected by attachments not the base gun.

 

All the same glad to see you got it working.

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