Jump to content

Raider/Junk/Pipe Sword


MLeonhardt

Recommended Posts

An idea for a massively customizable melee weapon system in the vein of the Pipe guns, to be used primarily by Raiders and Settlers, with the same Junk/wasteland aesthetic.

I'll just outline some ideas for weapon Mods to get the point across.

Similar to the Pipe Weapons Overhaul mod, or the Extended Weapon Mods mod, some weapon mods will be hidden unless you pick a specific hilt.

Would add two weapons, for 1 handed and 2 handed use.

 

Junk Blade - 1 handed melee weapon base

 

Blade - Determines the base Damage and attack speed, as well as offers other damage effects like Bleeding

  • Knife Blade - Short knife blade, fastest and lightest. Similar to the Disciples Knife. Fast attack speed. Low base damage.
  • Serrated Knife Blade - Does slightly more damage while adding Bleeding damage. Fast attack speed.
  • Short Blade - Common, straight sword blade, resembles a roman Gladius. Fast attack speed. Average base damage.
  • Serrated Short Blade - Serrated blade, adds bleeding damage. Fast attack speed.
  • Long Blade - Long, straight tapered blade. Medium attack speed. Higher base damage.
  • Serrated Long Blade - Adds bleeding damage
  • Heated Long Blade - Glowing orange blade with a battery and wire going up the blade. Adds Burning/Energy damage.
  • Cutlass Blade - Long, curved pirate style Cutlass blade, found in coastal areas like Libertalia. Higher Critical damage. Medium attack speed. Higher base damage.
  • Serrated Cutlass Blade - Adds bleeding damage.
  • Katana Blade - Long, thin blade. Average damage, Fast attack speed.
  • Heated Katana Blade - Glowing orange blade, deals extra burning/energy damage.
  • Electrified Katana Blade - Electrically charged blade, deals electric damage, has a chance to stun.
  • Hook Blade - Long, hooked blade. Average damage. Medium attack speed. Has a chance to disarm.
  • Rapier Blade - Long, extremely thin blade. Low damage, fast attack speed. Ignores armor.
  • Chainblade - Long, heavy chainsaw blade. Turns sword into a Ripper. Adds Bleeding damage.

Guard - Determines blocking effectiveness and AP usage.

  • No Guard - No benefit to blocking, but has lower AP use. Default on knives and shortswords
  • Small Guard - Katana style crossguard. Improves block speed, but lowers blocking time. Standard AP use. Default on katanas and hook blades.
  • Thin Guard - Simple metal hand guard. Default blocking. Standard AP use. Default on Cutlasses and Rapiers.
  • Medium Guard - Longsword style "Y" crossguard. Has a longer time window to stagger melee attackers when blocking. Standard AP use. Default on Longswords.
  • Basket Guard - Round, cutlass style hand guard. Low AP use when using Power attacks. Found on higher level cutlasses and rapiers.
  • Spiked Thin Guard - Simple metal hand guard with spikes. Deals reflects 30% of incoming damage on blocking.
  • Spiked Basket Guard - Ornate cutlass style hand guard with spikes. Low AP use when using power attacks. Reflects 30% of incoming damage.
  • Shield Guard - Small buckler shield attached from the sword hilt to the forearm of the user. Lowers blocking speed, but greatly increases block time. Increases AP usage.
  • Spiked Shield Guard - Buckler shield with large spikes to reflect 50% of incoming damage on blocking.
  • Electro Guard - Integrated stun pack guard has a 25% chance to stun attackers on blocking.

Grip - Adds bonuses to damage and blocking, and AP use.

  • No Grip - Raw metal handle. No bonuses.
  • Duct Tape Grip - Rough handle, +1 to damage
  • Cloth Wrapped Grip - Cloth wrapped handle, +1 to damage, -5% AP use
  • Grooved Wooden Grip - Wooden grip with grooved design, +2 to damage, -7% AP use
  • Contoured Grip - Smooth Contoured wooden grip, +3 to damage, -5% AP use, +5% blocked damage
  • Ornate Grip - Fancy golden carved grip, +4 Damage, -5% AP use, +5% blocked damage

Pommel - Balances the weight of the weapon affecting damage and AP use

  • No Pommel - No bonus, default on Knives, Katanas, Cutlasses, and Chainswords.
  • Weight Pommel - Basic metal weight, -5% AP use, +3 Damage, +2 Weight. Default on Longswords and Shortswords.
  • Ornate Pommel - Stylish metal pommel, -8% AP use, +2 Damage, +3 Weight
  • Spike Pommel - Sharp spike pommel, -5% AP use, +15 Damage, +5 Weight
  • Blade Pommel - Knife length blade pommel, -4% AP use, +10 Damage, +5% Counter Damage, +5 Weight

 

Junk Sword - Large, 2 handed melee weapon base

 

Blade

  • Long Blade - Long, straight tapered blade. Medium attack speed. Higher base damage.
  • Serrated Long Blade - Adds bleeding damage
  • Heated Long Blade - Glowing orange blade with a battery and wire going up the blade. Adds Burning/Energy damage.
  • Dai-Katana Blade - Longer, thin blade. Average damage, Fast attack speed.
  • Heated Dai-Katana Blade - Glowing orange blade, deals extra burning/energy damage.
  • Electrified Dai-Katana Blade - Electrically charged blade, deals electric damage, has a chance to stun.
  • Single Axe - Large battleaxe with single blade.
  • Double Axe - Large battleaxe with 2 blades.
  • Great Hammer - Large, axe-shaped hammer that easily cripples limbs.
  • Drill Hammer - Large hammer with drill head. Ignores armor. Automatic like the Mr. Handy Buzz Blade.
  • Break Blade - Large, long blade with integrated rockets to greatly increase power and swing speed. Deals heavy knockback and can knock enemies away similar to the Home Run perk.

Guard

  • No Guard - No guard, no blocking or AP bonus
  • Dai-Katana Guard - Improves block speed, but lowers blocking time. Standard AP use.
  • Thin Guard - Simple metal hand guard. Default blocking. Standard AP use.
  • Medium Guard - Longsword style "Y" crossguard. Has a longer time window to stagger melee attackers when blocking. Standard AP use.
  • Break Blade Guard - Extension of the Break Blade to add a large blade guard over the hands. Reflects 50% of blocked damage. +10% AP use.

Grip

  • No Grip - Raw metal handle. No bonuses.
  • Duct Tape Grip - Rough handle, +1 to damage
  • Cloth Wrapped Grip - Cloth wrapped handle, +1 to damage, -5% AP use
  • Grooved Wooden Grip - Wooden grip with grooved design, +2 to damage, -7% AP use
  • Contoured Grip - Smooth Contoured wooden grip, +3 to damage, -5% AP use, +5% blocked damage
  • Ornate Grip - Fancy golden carved grip, +4 Damage, -5% AP use, +5% blocked damage

Pommel - Balances the weight of the weapon affecting damage and AP use

  • No Pommel - No bonus
  • Weight Pommel - Basic metal weight, -5% AP use, +3 Damage, +2 Weight.
  • Ornate Pommel - Stylish metal pommel, -8% AP use, +2 Damage, +3 Weight
  • Spike Pommel - Sharp spike pommel, -5% AP use, +15 Damage, +5 Weight
  • Blade Pommel - Knife length blade pommel, -4% AP use, +10 Damage, +5% Counter Damage, +5 Weight

 

The idea is to have a melee weapon with a vast array of different combinations, like the original Pipe guns.

Link to comment
Share on other sites

very neat Idea! I've actually been looking for something of an apocalyptic knight playthrough with two bits of sharpened metal stuck together to make a rudimentary sword. I remember seeing a model somewhere that emphasized the look perfectly.. Let me take a look around for a couple of minutes...

Ah! There's the one: https://sketchfab.com/models/e80014475acb4ed1a743bdcd7b21f2bc <- That more or less comprises the exact look I'm searchin' about for currently on the nexus, tremendously thematic work on Nicholas's part to be sure. =p

Link to comment
Share on other sites

  On 5/12/2017 at 10:01 AM, maximizers said:

very neat Idea! I've actually been looking for something of an apocalyptic knight playthrough with two bits of sharpened metal stuck together to make a rudimentary sword. I remember seeing a model somewhere that emphasized the look perfectly.. Let me take a look around for a couple of minutes...

Ah! There's the one: https://sketchfab.com/models/e80014475acb4ed1a743bdcd7b21f2bc <- That more or less comprises the exact look I'm searchin' about for currently on the nexus, tremendously thematic work on Nicholas's part to be sure. =p

That'd be perfect for the Long Blade + Medium Guard + No Grip setup

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...