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CK Troubles and a question


daverboon

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I've seen some disscussions about some of the windows not displaying properly but so far no solutions. For me it's the referance window so far that looks like the contents are too large and since these windows can't be resized this creates a problem with editing. Oddly this happens on my desktop but not on my laptop, any ideas why?

 

 

Another issue, aside from the normal warnings that pop up at load there's one that happens whenever I exit the ck and it's about forms leaked during cleardata. Seems to be a memory leak of some kind.

 

And lastly, not so much an issue but rather my lack of CK knowledge, I was attempting to add arrows to the forge list and couldn't get them to show in the appropriate sections. Started with steel arrows, got them into the game but they show up in the misc section and I couldn't find the list that tells what appears where. The GECK for NV was easy to add new recipies and assign them to the right sections or even make my own sections but it's not so simple with this.

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I had a quest related window that was larger than my screen that could not be resized. I was lucky because the information I needed to edit was on the top half of the window. Then I was able to use the hot key {Enter} instead of clicking on the "Okay" button which was hidden.

 

The CK, and the CS before it are both really buggy programs. They give you lots of meaningless error messages that often have no effect on the game. The CS would also have that memory leak error sometimes. Just ignore the messages when you can't find an effect on the game during play-testing. Be sure to play-test every bit of modding work you do. The real test is whether the game works right when you are done. The foolish messages in the CK don't really matter if the game is good.

 

It sounds like the arrows might be hardcoded to be miscellaneous items rather than weapons. I do not think that this can be changed.

Edited by David Brasher
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I had a quest related window that was larger than my screen that could not be resized. I was lucky because the information I needed to edit was on the top half of the window. Then I was able to use the hot key {Enter} instead of clicking on the "Okay" button which was hidden.

 

The CK, and the CS before it are both really buggy programs. They give you lots of meaningless error messages that often have no effect on the game. The CS would also have that memory leak error sometimes. Just ignore the messages when you can't find an effect on the game during play-testing. Be sure to play-test every bit of modding work you do. The real test is whether the game works right when you are done. The foolish messages in the CK don't really matter if the game is good.

 

It sounds like the arrows might be hardcoded to be miscellaneous items rather than weapons. I do not think that this can be changed.

Ahh ok thanks. I figured I'd have to wait for patches just wasn't sure. The arrow thing is not a game breaker so time to move on to more modding.

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