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Trying to modify actor value JumpHeightMult with a magic effect


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Hello!

 

I can't seem to get this magic effect to work in game. I made a constant value modifier effect with Assoc item 1 being JumpHeightMult, then a spell with magnitude 1 which I'm applying with a perk, but the value doesn't change when I add the perk to the player. The goal of this is to have the agility stat affect jump height, which would be easy to do if I could get this spell working.

 

I'm thinking I could take a scripting route to adjust the game setting fJumpHeightMin according to the player's agility, but I'm not aware of a good way to check for stat changes.

 

Appreciate any help here!

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You can take a look at my file, as a jump height multi is literally the only thing it does (though it applies/unapplies [is that even a word? ] it based on location, and the perk is originally given by a "book").

 

http://www.nexusmods.com/fallout4/ajax/downloadfile?id=83037

Under Optional Files of:

http://www.nexusmods.com/fallout4/mods/17128/?

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  • 5 months later...

You can take a look at my file, as a jump height multi is literally the only thing it does (though it applies/unapplies [is that even a word? ] it based on location, and the perk is originally given by a "book").

 

http://www.nexusmods.com/fallout4/ajax/downloadfile?id=83037

Under Optional Files of:

http://www.nexusmods.com/fallout4/mods/17128/?

 

it's work fine !

thanks for your help.

 

(I add keyword for helping search)

I tried to set JumpHeightMult and JumpingBonus directly with vaActorValues -> add on armor mod but it's don't work.

But modify JumpHeightMult with a MagicEffect applied with an enchantment works. (don't know why).

Edited by yanuage
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