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Dialogue via scripting


GomuGomu64

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I'll make this short and sweet:

 

Is it possible to create dialogue for npcs by using the script editor, rather than the CK's dialogue editor? It's clunky, ugly and has a bunch of unnessesary "middle-man" steps. I'd like to spend most of my time with dialogue writing, rather than clicking and dragging.

 

Thanks in advance.

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It's definitely possible but I'm going to suggest sticking with the dialogue editor. You'll have to manually time everything and utilize the SayTo command but you'll still have to use the dialogue editor to make strings of leading conversation

Eugh, it's such a drag >_>

 

Can't wait for someone to release a custom editor that doesn'tt ake three minutes per line of text.

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