GomuGomu64 Posted February 12, 2012 Share Posted February 12, 2012 I'll make this short and sweet: Is it possible to create dialogue for npcs by using the script editor, rather than the CK's dialogue editor? It's clunky, ugly and has a bunch of unnessesary "middle-man" steps. I'd like to spend most of my time with dialogue writing, rather than clicking and dragging. Thanks in advance. Link to comment Share on other sites More sharing options...
GomuGomu64 Posted February 13, 2012 Author Share Posted February 13, 2012 Bawmp. With the lack of replies, I assume that this is impossible, yes? Link to comment Share on other sites More sharing options...
PaladinRider Posted February 13, 2012 Share Posted February 13, 2012 It's definitely possible but I'm going to suggest sticking with the dialogue editor. You'll have to manually time everything and utilize the SayTo command but you'll still have to use the dialogue editor to make strings of leading conversation Link to comment Share on other sites More sharing options...
GomuGomu64 Posted February 13, 2012 Author Share Posted February 13, 2012 It's definitely possible but I'm going to suggest sticking with the dialogue editor. You'll have to manually time everything and utilize the SayTo command but you'll still have to use the dialogue editor to make strings of leading conversationEugh, it's such a drag >_> Can't wait for someone to release a custom editor that doesn'tt ake three minutes per line of text. Link to comment Share on other sites More sharing options...
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