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Interior Cell walls and floor going invisible


Beccy

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Ok, i've been at this for two days now, i've had a little help, "Little" help from some sources, but what help i have had hasn't worked, i was told i'd need to re-render the LoD or something?, anyway the only option for that i could find seemed to relate only to the outside world (tamriel) and have no effect on my Interior Cell, (Suggestion was World > World LOD)

 

Basically i've made/edited an interior cell i wanted to start to furnish as my player home, i've been through it all in the CK it looks ok, but as soon as i try to load it ingame, something wierd happens and over a short distance, some of the walls and the floor become invisible allowing me to see the ''grey'' netherworld outside the cell. if i walk forward into that area that was invisible i can see it perfectly, however the area i've just come from, goes invisible. Its like a really basic, but very final fog of war effect. one that i really don't want :(.

 

Any help and suggestions on how to overcome this would be hugely appreciated! thanks in advance!.

 

Becs

 

Take a look at this. maybe the video and the rest can help u. I had problem when editing vlindrel hall and think this video is giveing me my answer.

 

http://forums.nexusmods.com/index.php?/topic/559566-invisible-wall-ingame/

 

 

Hope this can help

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It looks like you at somepoint during editing inadvertently deleted a portal that was inside the main hall which is giving you the rendering headache. This is the (laughably bare) page on room bounds and portals:

http://www.creationkit.com/Room_Bounds_and_Portal_Basics

 

edit: Further investigation shows that the same number of portals as the blue palace vanilla, however deleting all the portals makes the same problem crop up all over the cell, so its definitely something related. At least the problem has been isolated :P

 

I have to head out to do some errands atm, I'll see if I can fix it when I get back (unlikely, but I'll try). Sorry for the delay.

 

Gosh no don't worry about fixing it Cpt Tor!, its only a file i was playing around with!. as long as the issue is something i can finally understand i'll know how to avoid it in the future, I'll have to keep an eye out for the portals and make sure i know what they're about. after all, if they don't interfere with my own intention for the layout, then theres no reason to remove them.

 

I'm also taking a look at Microlegends suggested media (Thank you!) to see if the issue is explained there, thank you both! :)

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It looks like you at somepoint during editing inadvertently deleted a portal that was inside the main hall which is giving you the rendering headache. This is the (laughably bare) page on room bounds and portals:

http://www.creationkit.com/Room_Bounds_and_Portal_Basics

 

edit: Further investigation shows that the same number of portals as the blue palace vanilla, however deleting all the portals makes the same problem crop up all over the cell, so its definitely something related. At least the problem has been isolated :P

 

I have to head out to do some errands atm, I'll see if I can fix it when I get back (unlikely, but I'll try). Sorry for the delay.

 

Gosh no don't worry about fixing it Cpt Tor!, its only a file i was playing around with!. as long as the issue is something i can finally understand i'll know how to avoid it in the future, I'll have to keep an eye out for the portals and make sure i know what they're about. after all, if they don't interfere with my own intention for the layout, then theres no reason to remove them.

 

I'm also taking a look at Microlegends suggested media (Thank you!) to see if the issue is explained there, thank you both! :)

 

Ah ok, glad you said that since it was starting to give me a headache figuring out occlusion planes and portals and markers and bleh. I think I'll stick to armour modding :P

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