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Trying to make Modded Fallout 3 Run Smooth


JayCutz

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Hello Again

 

So as the Title said, im trying to make Modded Fallout 3 Great Again lol.

 

The load order now its cleaner, i did not use any quest mods, i used Merged Mods, and everything.

 

I had one crash in the DC Ruins, The mall section, but it is More stable than last time.

 

Im using FOSE, LAA, Ignition Paradox, Blackened, NVAC (New Vegas Anti Crash), Stutter Remover, the .ini Fixes, A merged patch without the blackened patch in it.

 

This is my new load order What do you Think?

 

GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
CRAFT.esm=1
CALIBR.esm=1
FO3 Wanderers Edition - Main File.esm=1
EVE.esm=1
Project Beauty.esm=1
Mart's Mutant Mod.esm=1
FCOMaster.esm=1
DarNifiedUIF3.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
WeaponModKits.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
WeaponModKits - FWE Master Release.esp=1
FO3 Wanderers Edition - More Gore.esp=1
FO3 Wanderers Edition - More Gore The Pitt.esp=1
FO3 Wanderers Edition - More Gore PointLookout.esp=1
FO3 Wanderers Edition - More Gore Zeta.esp=1
Fellout-Full.esp=1
Realistic Interior Lighting.esp=1
FO3 RWL GOTY.esp=1
Dree Perks.esp=1
UPP - Experience Perks.esp=1
UPP - Pack 1.esp=1
UPP - Pack 2.esp=1
UPP - Quest Perks.esp=1
BetterPerks.esp=1
MoreMapMarkers.esp=1
FWE weapons pack.esp=1
CASM.esp=1
Max Level 99.esp=1
Revamped Leveling - FWE.esp=1
SbkTougherEnclave.esp=1
FasterWaiting.esp=1
teslaPA -retextured.esp=1
pip60.esp=1
Chems and Meds Re-Textures Pack.esp=1
Wasteland Soldier Armor.esp=1
Blackened FWE + MMM + EVE + Project Beauty.esp=1
Merged.esp=1
I did make a clean save with this load out, and its apparently stable. This is a save to the game im currently in https://ufile.io/61ynt
Im going To post any issues in here. Thanks for your time and help.
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I'll download the game file and see If I can load it.

 

Set CASM.esp programing to 1 minute intervals so you can get closer saves, tighter control over possible malfunctions.

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Mkay... I can still say that you're not using BOSS to help you sort your load order... based on where you have certain mods located in the load. I think you're the person I spoke with the other day in another similar post. Like I said, load Blackened below and activate it after your merged patch is created. Put it below the merged patch and do not merged it with the merged patch. Otherwise it's going to not do what it's supposed to. You'd see what I'm talking about if you ran a conflict report in FO3Edit. A lot of people don't realise this, because they don't really state it on the Blackened page. Not that I've seen anyway. The point is that Blackend needs to make overwrite edits and have the final say.

 

Personally, I wouldn't use CASM. I've had issues with it in the past. I'd use Simple Saves instead. It's less bloated and I've had no issues with it. Just load it where BOSS tells you to load CASM. BTW... you've got CASM in the wrong place. It should be towards the very top of your load order. Under Darn UI.

 

Next, if you look in your data folder... you'll see a folder with an optional merged ESM file for Project Beauty. You can replace the 2 pb esm and esp files with that one. Thus reducing your load order. Always a good thing to do. Also, in case you didn't read the Blackened page... you need to be using Projecty Beauty HD version. That's the only version that Blackened supports.

 

I can tell you're using the FOIP WMK files, but you've got the WMK FWE Master in the wrong place. I believe it should be under the actual main WMK esp file, or above it. I can't remember as I don't use FWE any more. Again, BOSS will sort it for you.

 

Concerning your weather mods... you need to pick between Fellout and RWL, as they are not compatible with one another. If you want dark nights, go with Fellout... if you want vanilla nights and textures glitches (haha) go with RWL. Either way, you need to move one of them, along with Realistic Interior Lighting to the bottom of your load order. Otherwise you won't get the intended effects of those mods... that the author intends. IE: the ambient lighting won't be as dark as you should experience. Again... BOSS would have sorted this for you. Are you starting to see a pattern form here? Use BOSS. :D

 

Other than that... you're on the right track. You will probably find after a time, that some of those mods are not worth the trouble that they can cause your game. It's an experience all mod users must discover on their own though.

 

Good luck.

 

P.S. You say your game is stable and that may be... but not having everything loaded as it should be will cause some mods to overwrite others, simply because one is over the other, when it should not be. Basically, the lowest mod has the final say. Mostly. Learning how to use all the functions in FO3Edit will help you in this area. Specifically the conflict report. Personally, I don't see how anyone can properly mod their game without doing this.

Edited by ejroberts49
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