megatenP Posted February 12, 2012 Share Posted February 12, 2012 Does anyone have an idea of how to change starting location after hitting new game ? Is it even possible ? I deleted all quest stuff from ChargenCell and now nothing happens when I try new game. I was thinking that maybe I could somehow make it so that when hitting New Game it goes coc Riverwood for example, but how to edit main menu ? Link to comment Share on other sites More sharing options...
Khet Posted February 13, 2012 Share Posted February 13, 2012 You can't simply delete the chargen MQ101 quest because that's the quest the game looks for while starting. You actually need to hijack the quest when its setting up the player location. I forget which stage I started on with my own alt start mod but you'll need to look around stage 20 or so to figure out where you hijack it at. You'll also need to comment the rest of the lines so the game doesn't bug out by trying to run the commands. Poor description, I know, but I don't have the CK in front of me right now and can't give you any better details than that until I get home in ~12 hours or so. Link to comment Share on other sites More sharing options...
scrivener07 Posted February 13, 2012 Share Posted February 13, 2012 mq101 Stages 0,10,12 are worth looking at. Helgen is very confusing Link to comment Share on other sites More sharing options...
megatenP Posted February 13, 2012 Author Share Posted February 13, 2012 mq101 Stages 0,10,12 are worth looking at. Helgen is very confusing ok, but what am I actually looking for ? I don't understand how this works or what I have to do. Link to comment Share on other sites More sharing options...
scrivener07 Posted February 13, 2012 Share Posted February 13, 2012 Ive got my alt start mod open in the ck right now and Im probably as confused as you. Currently I got my mod to start you in a cell I made when the new game button is pushed. pm me and I might have time to forward you my project notes. I dont have the time to walk anyone through it step by step as I barley understand myself. These will be nothing more than really good hints. Or wait for me to finish my mod and release a tutorial. good luck Link to comment Share on other sites More sharing options...
Th3uNKn0wN Posted February 13, 2012 Share Posted February 13, 2012 I would really like a tutorial on how to do this as I'm making an alternative start too.Already created a thread about this but had no attention =/ Right now I'm working on the scenic history of my story but getting to get a new start with start new game is hopeless for me Link to comment Share on other sites More sharing options...
Th3uNKn0wN Posted February 13, 2012 Share Posted February 13, 2012 (edited) Wow... Sorry, that post took ages to get posted o_O Edited February 13, 2012 by Th3uNKn0wN Link to comment Share on other sites More sharing options...
Th3uNKn0wN Posted February 13, 2012 Share Posted February 13, 2012 (edited) My bad Edited February 13, 2012 by Th3uNKn0wN Link to comment Share on other sites More sharing options...
ruru111 Posted February 13, 2012 Share Posted February 13, 2012 (edited) i've created a new xmarker "Riverwoodgate" and changed the old script fragment with new one in MQ101 stage 0 if mqquickstart=3 ; start at end of chargen Game.SetInChargen(false, false, false) ; debug.trace("MQ101 stage 0 -- end of Helgen quickstart") Game.GetPlayer().moveto(Riverwoodgate) ; imagespace modifier utility.Wait(1) ; pop race menu game.ShowRaceMenu() utility.Wait(1) ; add race spells kmyQuest.AddRaceSpells() Stop() and add Riverwoodgate as a property (last tab where the scripts are) and it works. global "mqquickstart" should be changed to 3 as well Edited February 13, 2012 by ruru111 Link to comment Share on other sites More sharing options...
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