Nikonthenet Posted May 15, 2017 Share Posted May 15, 2017 Hi and thanks for stopping by...I'm seeking a way to stop an object from casting shadows. I want the light emitter to cast shadows, thats all well and good. But can I stop a specific object from casting a shadow?Fingers crossed someoen can help as I'm running out of ideas here and my google-fu is weak on this issue! Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted May 16, 2017 Share Posted May 16, 2017 In the nif itself, there is a flag...I think...iirc.Not actually sure it has any real affect on the game (you know how some of them are just carryovers...haven't messed with it), but it is there. Link to comment Share on other sites More sharing options...
Nikonthenet Posted May 16, 2017 Author Share Posted May 16, 2017 Thanks! Have you any idea at all what its called?-I have looked at a couple of nifs expecting something, but nothing has an obvious label. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted May 16, 2017 Share Posted May 16, 2017 Under the trishape's shaderproperties, in the shaderflags1, iirc.Something like "casts shadows". If you're looking there already and it's not checkmarked yet still casting shadows, then I guess I'm wrong. =) Link to comment Share on other sites More sharing options...
Nikonthenet Posted May 16, 2017 Author Share Posted May 16, 2017 Thanks again, you were right, I found it! Not had chance to tinker with it yet, fingers crossed it works :) Link to comment Share on other sites More sharing options...
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