Crackomint Posted May 16, 2017 Share Posted May 16, 2017 I'm adding some vendors to the IC Market District. Since I'm super lazy, I want these vendors to simply be disabled at night, and enabled during the day when open for business. I'm a complete dunce when it comes to scripting, but I thought this would be pretty simple. But I can't get it to work right. I have the NPC in game, with the "Initially Disabled" box checked. Here is the script attached to his reference: scn JFICMarketPriestScript short doOnce Begin GameMode If GameHour >= 8 && GameHour <= 20 If doOnce == 0 JFICMarketPriestREF.enable set doOnce to 1 endIf endIf If GameHour > 21 If doOnce == 1 JFICMarketPriestREF.disable set doOnce to 0 endIf endIf End It compiles fine and all, but seems to have no effect. I've tried having the NPC enabled or disabled to start, and he stays in either state irrespective of game time. If anyone could tell me what I'm doing wrong, I would really appreciate it. (And I'm sorry if my code is horrific, I really do not "get" scripting very well.) Link to comment Share on other sites More sharing options...
Jokerine Posted May 16, 2017 Share Posted May 16, 2017 Hm... well, if I remember correctly scripting for Oblivion is very similar to New Vegas, so you could try this script I use in one of my NV mods. Really simple so it may work for you. It needs to be linked to a quest that starts game-enabled. Begin GameMode if GameHour >= 18 || GameHour < 7 NPCMarkerREF.enable else NPCMarkerREF.disable EndIf END Hope it helps :) Link to comment Share on other sites More sharing options...
Surilindur Posted May 16, 2017 Share Posted May 16, 2017 (edited) Edit: Nevermind, I had made some wrong assumptions, and was thankfully corrected by someone more knowledgeable (thank you!). My bad, sorry. :blush: Edit 2: To add back the relevant pieces I deleted (leaving out the irrelevant false assumptions about scripts on disabled references), the script by Jokerine looks like valid Oblivion scripting. And if you run into any similar issues later, you can always temporarily add some messageboxes or other printing to your scripts to track where the script goes. For example: MessageBox "It is night, disabling the NPC." MessageBox "It is night, the NPC is already disabled." MessageBox "It is day, enabling the NPC."There are also command to print to the console, but those seem to all require OBSE according to the wiki (like PrintToConsole, PrintD, DebugPrint and the like). Edited May 21, 2017 by Contrathetix Link to comment Share on other sites More sharing options...
Crackomint Posted May 21, 2017 Author Share Posted May 21, 2017 Sorry I forgot to respond here- things are now working as intended. I appreciate the responses :) Link to comment Share on other sites More sharing options...
Recommended Posts