sonaturai Posted May 16, 2017 Share Posted May 16, 2017 I just can't seem to get it to work with mods. I downloaded a super pack because it had a good amount of mods. I started to disable most to see what's going on and I can't figure it out. 0 0 Oblivion.esmAll Natural Base.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmEnhanced Daedric Invasion.esmTamrielTravellers.esmFCOM_Convergence.esm1 1 Better Cities Resources.esm2 2 RealisticLeveling.esm3 3 TNR ALL RACES FINAL.esp4 4 TNR - ShiveringIsles.esp5 5 Unofficial Oblivion Patch.esp6 6 DLCShiveringIsles.esp7 7 Unofficial Shivering Isles Patch.esp8 8 Better Cities .espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espNatural_Habitat_by_Max_Tael.espAll Natural.espAll Natural - SI.espAll Natural - MMM Patch.espImmersive Interiors.esp9 9 Enhanced Water v2.0 HDMI.esp10 a Symphony of Violence.espMIS.espMIS New Sounds Optional Part.espRainbows.espAll Natural - Real Lights.espWindowLightingSystem.esp11 b Blackmarket.espChapel Tithe.espQ - More and Moldy Ingredients v1.1.espEnhanced Economy.espFF_Real_Thirst.espDropLitTorchOBSE.espkuerteeCleanUp.esp12 c Quest Log Manager.esp13 d Streamline 3.1.esp14 e Map Marker Overhaul.esp15 f Map Marker Overhaul - SI additions.esp16 10 Enhanced Hotkeys.esp17 11 DLCHorseArmor.esp18 12 DLCHorseArmor - Unofficial Patch.esp19 13 DLCOrrery.esp20 14 DLCOrrery - Unofficial Patch.esp21 15 DLCVileLair.esp22 16 DLCVileLair - Unofficial Patch.espLair_mobs.esp23 17 DLCMehrunesRazor.esp24 18 DLCMehrunesRazor - Unofficial Patch.espMehrunes_mobs.esp25 19 DLCSpellTomes.esp26 1a DLCSpellTomes - Unofficial Patch.esp27 1b UltimateCheatMod.esp28 1c DLCThievesDen.esp29 1d DLCThievesDen - Unofficial Patch.espThievesden_mobs.espCobl Glue.espCobl Si.espFF_Real_Thirst, Cobl.esp30 1e Bob's Armory Oblivion.espFCOM_BobsArmory.espLoth's Blunt Weapons for Npcs.espFCOM_LothsBluntWeapons.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espOMOBS_SI.espOOO 1.32-Cobl.espFCOM_Convergence.espFCOM_EntropicOrderRebalance.espFCOM_RealSwords.espFCOM_SpawnRatesReduced.espMart's Monster Mod - More Wilderness Life No Gates.espFCOM_SaferRoads.espFCOM_LessRats.espFCOM_LessReaversInGates.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Safer Quest Locations.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - Slof Horses Complete.espMart's Monster Mod - DLCHorseArmor+Slofs .espMart's Monster Mod - Diverse Runeskulls Loot OOO.espTamrielTravellerAdvscript.espTamrielTravellers4OOO.espTamrielTravellersItemsNPC.espTamrielTravellersItemsCobl.espShiveringIsleTravellers.espFCOM_TamrielTravelers.espFCOM_DiverseGuardUnity.espFCOM_BobsGuardUnity.espFCOM_HungersUnitySI.espFCOM_Archery.espFCOM_Archery_RealSwords.espFCOM_Archery_MMM_H&C.espFCOM_FriendlierFactions.espFCOM_MoreRandomItems.espFineWeapons for OOO.espRustyItems for OOO.espMMM-Cobl.esp31 1f Kvatch Rebuilt.esp32 20 Septim Mansion.esp33 21 VaultsofCyrodiil.esp34 22 za_bankmod.esp35 23 DLCBattlehornCastle.esp36 24 DLCBattlehornCastle - Unofficial Patch.esp37 25 DLCFrostcrag.esp38 26 DLCFrostcrag - Unofficial Patch.esp39 27 Knights.esp40 28 Knights - Unofficial Patch.espSM Plugin Refurbish(Merged).espMart's Monster Mod - City Defences.espFCOM_Knights.espEnhanced Daedric Invasion.espFCOM_EnhancedDaedricInvasion.esp41 29 xuldarkforest.esp42 2a xulStendarrValley.esp43 2b xulTheHeath.esp44 2c xulEntiusGorge.esp45 2d xulFallenleafEverglade.esp46 2e xulColovianHighlands_EV.esp47 2f xulBeachesOfCyrodiilLostCoast.esp48 30 xulBravilBarrowfields.esp49 31 xulLushWoodlands.esp50 32 xulAncientYews.esp51 33 xulAncientRedwoods.esp52 34 xulCloudtopMountains.esp53 35 xulArriusCreek.esp54 36 xulRollingHills_EV.esp55 37 xulPantherRiver.esp56 38 xulRiverEthe.esp57 39 xulBrenaRiverRavine.esp58 3a xulImperialIsle.esp59 3b xulBlackwoodForest.esp60 3c xulCheydinhalFalls.esp61 3d xulAspenWood.esp62 3e xulSkingradOutskirts.esp63 3f xulSnowdale.esp64 40 xulCliffsOfAnvil.esp65 41 xulSilverfishRiverValley.esp66 42 xulJerallGlacier.esp67 43 xulTheEasternPeaks.esp68 44 Unique Landscapes.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.esp69 45 Carry all you want-5118.espDungeon Actors Have Torches 1.6 DT.espExterior Actors Have Torches 1.32 DT.espkuerteeInventoryIsABackpack.esp70 46 P1DkeyChain.espkuerteeGoldIsAnInventoryItem.espEnhanced Vegetation [125%].espEnhanced Economy - House prices.esp71 47 Quest Award Leveller.esp72 48 Quest Award Leveller - Vile Lair.esp73 49 Quest Award Leveller - Mehrunes Razor.esp74 4a Quest Award Leveller - Knights of the Nine.esp75 4b Alternative Beginnings.esp76 4c Alternative Beginnings - Kvatch Intact.espSM Encumbrance and Fatigue.espNoHealingDuringWait.espRealSleepExtended.espSyc_AtHomeAlchemy_No_Bounty_v2.esp77 4d SM Combat Hide.espsycHearNoEvil.espsycSHOUT.esp78 4e Enhanced Grabbing.espCombat Fumbling.espDuke Patricks - Near Miss Magic And Arrows Alert The Target.espLet There Be Darkness - Cyrodiil + SI.espLet There Be Darkness - Knights.espLet There Be Darkness - Mehrunes Razor.espItem interchange - Extraction.espItem interchange - Placement for FCOM.espItem interchange - Placement for Frostcrag.espMart's Monster Mod - Resized Races.esp79 4f Oblivion_Character_Overhaul.esp80 50 OCO_DLCHorseArmor_Patch.esp81 51 OCO_DLCOrrery_Patch.esp82 52 OCO_DLCMehrunesRazor_Patch.esp83 53 OCO_DLCThievesDen_Patch.esp84 54 OCO_KvatchRebuilt_Patch.esp85 55 OCO_KnightsOTN_Patch.esp86 56 OCO_UOP_USIP_Patch.esp87 57 Better Cities Full.esp88 58 Better Cities - IC Imperial Isle.esp89 59 Better Imperial City.espBetter Cities IC Waterfront FPS Patch.espBetter Cities - All Natural.esp90 5a xulChorrolHinterland-BC6.esp91 5b Better Imperial City FPS Patch.espBetter Cities - COBL.esp92 5c Better Cities - Leyawiin Flooded.espReal Hunger, Cobl.espCobl Filter Late MERGE ONLY.espAll Natural - Indoor Weather Filter For Mods.espBashed Patch, 0.esp93 5d ULM BetterCities-UniqueLandscapes merged patch.espSUPER Patch.esp Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted May 16, 2017 Share Posted May 16, 2017 Did you ask the creator of the, most likely unauthorized, compilation for help? These, universally frowned upon, packs, like the FCOM Superpack as I assume, aren't exactly made to be usable together with anything else, and support for them is limited to only from the creator of the pack. They have been customized and altered so they only work perfectly on their own, stand alone. Add a single plugin or remove one and all hell might, and in most cases will, break loose. And the only one who will ever know what's up when things aren't working as intended is the creator of the pack. They modified too much, without telling anybody or asking beforehand, for the original authors of the mods they compiled to still have any idea of what all could be going on or why. But even if you were using all of those mods installed individually and from legitimate sources, you didn't even state what exactly of everything about them is not working for you. Link to comment Share on other sites More sharing options...
sonaturai Posted May 16, 2017 Author Share Posted May 16, 2017 Did you ask the creator of the, most likely unauthorized, compilation for help? These, universally frowned upon, packs, like the FCOM Superpack as I assume, aren't exactly made to be usable together with anything else, and support for them is limited to only from the creator of the pack. They have been customized and altered so they only work perfectly on their own, stand alone. Add a single plugin or remove one and all hell might, and in most cases will, break loose. And the only one who will ever know what's up when things aren't working as intended is the creator of the pack. They modified too much, without telling anybody or asking beforehand, for the original authors of the mods they compiled to still have any idea of what all could be going on or why. But even if you were using all of those mods installed individually and from legitimate sources, you didn't even state what exactly of everything about them is not working for you. I just decided to delete the bloat of the FCOM super pack and restart from 0 adding a few at a time. Oh I thought I did. I would get frozen on the initial load screen before the main menu Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted May 17, 2017 Share Posted May 17, 2017 Going step by step is also the only advisable way. When you add and test-run one mod after the other you'll immediately know which mod(s) is/are responsible when things suddenly start acting up, and can either try to fix it or its compatibility, or just skip it outright, if nothing else helps. Additionally, if your game was running fine before you added yet another mod, then broke after you added a particular one, you can post your load order and tell which mod you added last and these fine people here will likely know right away what might have gone wrong or what to do to make it work again. For instance, the issue of the game not even getting past the intro videos to the main menu screen, while I heard of it before, isn't exactly a common one, and I got no idea at all what possibly could be causing this, especially considering the immense list of mods you posted before and nobody knowing which of these plugins has also been altered or in which ways. Now, now that you started from zero and are adding mods one by one, or in small chunks, did the freezing before the main menu reoccur already? Or is everything working fine so far?If you run into troubles now, the fine folks on here will be able to help you along a whole lot better. Just ask. Link to comment Share on other sites More sharing options...
Striker879 Posted May 17, 2017 Share Posted May 17, 2017 Renaming Oblivion.ini (found in the Users\[username]\Documents\My Games\Oblivion folder NOT Oblivion_Default.ini found in your Bethesda Softworks\Oblivion folder) will force the game to create a new Oblivion.ini based on your hardware. Change the file name to Orig_Oblivion.ini or Oblivion_ini.orig and start the game. You will probably need to go into the menu and set your screen resolution etc ... it's an old game and doesn't know much about new modern hardware. If that doesn't work then it's a simple matter to delete the newly formed Oblivion.ini and rename your original back. Link to comment Share on other sites More sharing options...
beldaran1224 Posted May 18, 2017 Share Posted May 18, 2017 One is that you should definitely lose FCOM. There was a period in time where every guide recommended it, but it makes for a very unstable game, especially paired with other mods. I'm going to list a few problematic mods in your setup. For the most part, your problem is that your super pack is extremely outdated. Many of the mods here have since been proven buggy or have been superceded by more polished versions. Additionally, I'm not convinced that you actually want all of these changes - its quite a drastic list you have. 1) Streamline. No longer recommended as a stability mod. There are a number of good reasons, but suffice to say that you should remove this. I'll go into more details about what you can use to replace it later.2) Kvatch Rebuilt. What version are you using? Be certain that you understand which version you have and how to mod it. The older version available has more patch support but lacks some really important features and polishing from the later versions.3) Enhanced Daedric Invasions. If you decide to keep FCOM (though it looks like you've already dropped it), make sure that you don't need to disable the original esp when using the FCOM version.4) Quest Award Leveller. This is buggy. Use AULIAS instead.5) Oblivion Character Overhaul. Is this version 1 or 2? Make sure you've read the readme and installed all of the requirements. If version 2, I'm not aware of any of those patches or why you would need them.6) Unique Landscapes was just updated in the last couple of days - it now comes with a merged version. I don't know what kind of issues it may have, but losing the esp bloat is worth it. In general, I would recommend curating your own mod list. I would be very surprised if you knew what all of these mods do and if you actually wanted all of them. I'm going to suggest a couple great mods that can replace at least half of your mod list: Maskar's Oblivion Overhaul will do anything you want FCOM to do, without being such a cluster of compatibility issues and without the enormous number of esps. Oblivion Reloaded will allow you to pare down your environment mods. I would consider a couple UI mods - you only have the Quest Log Manager. DarNified UI is the best and most popular. You probably don't need more than that for now. Note that the Keychain mod functionality is already built into DarN. Honestly, browse Nexus yourself and pick a few good mods that really interest you. Don't go too crazy until you're more comfortable modding. Link to comment Share on other sites More sharing options...
StarMystyk Posted May 19, 2017 Share Posted May 19, 2017 Well that was helpful. Lately I've had the urge to reinstall Oblivion after around 10 years, lol, and the above post answers some of my questions about which mods to keep or drop.Oblivion Reloaded, if that's like Tamriel Reloaded for Skyrim I'm all for that :) Anyway, thanks for the helpful post I'll likely reinstall on the weekend :) Link to comment Share on other sites More sharing options...
beldaran1224 Posted May 19, 2017 Share Posted May 19, 2017 The author of Oblivion Reloaded has made a (supposedly similar) mod for Skyrim, Skyrim Reloaded. Unfortunately, due to some issues with abusive posters and a less-than-thick-skin, he has moved the mod to an independent site. The original page on Nexus is still up, and contains a link to that site. I have to say that it is well worth signing up for to download, though. I'm glad to be helpful! If you have any more questions, feel free to ask! I can add that many older mod lists may have a few other mods that are known to be glitchy. If you want to run any possible mod list by me, I'll be happy to point out any issues that I'm aware of. Link to comment Share on other sites More sharing options...
StarMystyk Posted May 20, 2017 Share Posted May 20, 2017 (edited) I reinstalled last night. Re-bought it from Steam, and all DLC's. No clue where my old CD's are.I went through the top 100 and got some essentials from there.As you mentioned, Maskar's is the new FCOM? Does that also take the place of Mart's Monster Mod and Oscuro's?My old mod list had Mart's, Oscuro's and Tamriel Travellers all of which I loved. Looking through Maskar's and, for me, it doesn't have the same feel to it. Maybe I'm just being nostalgic, lol. I used DarnUi for Fallout 3 and New Vegas but for Oblivion preferred Immersive Interface, so I've gone with that again.At this stage I'm not worrying about which body mod to use. I might try OCO, that's a new one since I was last here. I haven't chosen, nor looked for, any landscape and weather overhauls yet. I just ran through the sewers vanilla to get a feel for the game again. Now that I'm outside I can see what I would like to change. LOD for a start. I had one by Koldorn years ago, which reminds me, he had some nice ayleid and cave textures, too. The latter I used to use in Fallout 3 :)My video card wasn't recognised as it was made in 2013 or 2014 so I put all the graphic options to max and it's fine. I'd rather just landscape and weather overhauls with a reshade or sweet fx rather than an ENB. But, I'll worry about those later. Edited May 20, 2017 by star-mystyk Link to comment Share on other sites More sharing options...
beldaran1224 Posted May 21, 2017 Share Posted May 21, 2017 (edited) Maskar goes about things very differently than FCOM. Instead of enormous numbers of optional esps and trying to mesh four major overhauls together, it is a unified vision that is extremely configurable. Most of the changes can be turned off in the ini files. Additionally, it is extremely compatible. Most importantly, the author is very active in supporting it and it is still receiving fresh updates and bug fixes. It actually does much of the same things that those overhauls do - you can make leveling either static (and independent of your level) or keep it level dependent, with some changes that you can customize. It adds items and many creatures (all of which seem pretty lore-friendly to me) and, overall, makes the entire world much more dynamic. MMM, for instance, does similar things. It adds a lot of really nice (optional) features as well. I believe Maskar has a separate download for the readme, for those who want to look more before downloading a large mod. I'd recommend taking a quick look. If it doesn't suit you, that's fine, I just wanted to bring your attention to a really great mod that is relatively recent. As for Oblivion Character Overhaul, it isn't a body mod. It only changes faces. Finally, Oblivion Reloaded is not an ENB. Its a spiritual successor to OBGE, but looks nothing like it. It is compatible with ENB, should you want to add one later. Again, most of its changes are completely optional. It actually substantially boosts stability and fixes a couple of engine bugs. It is a fantastic mod, and I highly recommend that you take a good look at it. Yes, it does graphical changes, but it does much more than that. If you pass up OCOv2 and Maskar's, you'll still have a ton of amazing mods available to you. But there simply isn't another mod or combination of mods that can do the things that OR does, and certainly not as well. Edited May 21, 2017 by beldaran1224 Link to comment Share on other sites More sharing options...
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