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One day I'll be able to play oblivion...


sonaturai

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I just can't seem to get it to work with mods. I downloaded a super pack because it had a good amount of mods. I started to disable most to see what's going on and I can't figure it out.

 

 

0 0 Oblivion.esm
All Natural Base.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Enhanced Daedric Invasion.esm
TamrielTravellers.esm
FCOM_Convergence.esm
1 1 Better Cities Resources.esm
2 2 RealisticLeveling.esm
3 3 TNR ALL RACES FINAL.esp
4 4 TNR - ShiveringIsles.esp
5 5 Unofficial Oblivion Patch.esp
6 6 DLCShiveringIsles.esp
7 7 Unofficial Shivering Isles Patch.esp
8 8 Better Cities .esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
Natural_Habitat_by_Max_Tael.esp
All Natural.esp
All Natural - SI.esp
All Natural - MMM Patch.esp
Immersive Interiors.esp
9 9 Enhanced Water v2.0 HDMI.esp
10 a Symphony of Violence.esp
MIS.esp
MIS New Sounds Optional Part.esp
Rainbows.esp
All Natural - Real Lights.esp
WindowLightingSystem.esp
11 b Blackmarket.esp
Chapel Tithe.esp
Q - More and Moldy Ingredients v1.1.esp
Enhanced Economy.esp
FF_Real_Thirst.esp
DropLitTorchOBSE.esp
kuerteeCleanUp.esp
12 c Quest Log Manager.esp
13 d Streamline 3.1.esp
14 e Map Marker Overhaul.esp
15 f Map Marker Overhaul - SI additions.esp
16 10 Enhanced Hotkeys.esp
17 11 DLCHorseArmor.esp
18 12 DLCHorseArmor - Unofficial Patch.esp
19 13 DLCOrrery.esp
20 14 DLCOrrery - Unofficial Patch.esp
21 15 DLCVileLair.esp
22 16 DLCVileLair - Unofficial Patch.esp
Lair_mobs.esp
23 17 DLCMehrunesRazor.esp
24 18 DLCMehrunesRazor - Unofficial Patch.esp
Mehrunes_mobs.esp
25 19 DLCSpellTomes.esp
26 1a DLCSpellTomes - Unofficial Patch.esp
27 1b UltimateCheatMod.esp
28 1c DLCThievesDen.esp
29 1d DLCThievesDen - Unofficial Patch.esp
Thievesden_mobs.esp
Cobl Glue.esp
Cobl Si.esp
FF_Real_Thirst, Cobl.esp
30 1e Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Loth's Blunt Weapons for Npcs.esp
FCOM_LothsBluntWeapons.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
OMOBS_SI.esp
OOO 1.32-Cobl.esp
FCOM_Convergence.esp
FCOM_EntropicOrderRebalance.esp
FCOM_RealSwords.esp
FCOM_SpawnRatesReduced.esp
Mart's Monster Mod - More Wilderness Life No Gates.esp
FCOM_SaferRoads.esp
FCOM_LessRats.esp
FCOM_LessReaversInGates.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Safer Quest Locations.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
Mart's Monster Mod - Slof Horses Complete.esp
Mart's Monster Mod - DLCHorseArmor+Slofs .esp
Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
TamrielTravellerAdvscript.esp
TamrielTravellers4OOO.esp
TamrielTravellersItemsNPC.esp
TamrielTravellersItemsCobl.esp
ShiveringIsleTravellers.esp
FCOM_TamrielTravelers.esp
FCOM_DiverseGuardUnity.esp
FCOM_BobsGuardUnity.esp
FCOM_HungersUnitySI.esp
FCOM_Archery.esp
FCOM_Archery_RealSwords.esp
FCOM_Archery_MMM_H&C.esp
FCOM_FriendlierFactions.esp
FCOM_MoreRandomItems.esp
FineWeapons for OOO.esp
RustyItems for OOO.esp
MMM-Cobl.esp
31 1f Kvatch Rebuilt.esp
32 20 Septim Mansion.esp
33 21 VaultsofCyrodiil.esp
34 22 za_bankmod.esp
35 23 DLCBattlehornCastle.esp
36 24 DLCBattlehornCastle - Unofficial Patch.esp
37 25 DLCFrostcrag.esp
38 26 DLCFrostcrag - Unofficial Patch.esp
39 27 Knights.esp
40 28 Knights - Unofficial Patch.esp
SM Plugin Refurbish(Merged).esp
Mart's Monster Mod - City Defences.esp
FCOM_Knights.esp
Enhanced Daedric Invasion.esp
FCOM_EnhancedDaedricInvasion.esp
41 29 xuldarkforest.esp
42 2a xulStendarrValley.esp
43 2b xulTheHeath.esp
44 2c xulEntiusGorge.esp
45 2d xulFallenleafEverglade.esp
46 2e xulColovianHighlands_EV.esp
47 2f xulBeachesOfCyrodiilLostCoast.esp
48 30 xulBravilBarrowfields.esp
49 31 xulLushWoodlands.esp
50 32 xulAncientYews.esp
51 33 xulAncientRedwoods.esp
52 34 xulCloudtopMountains.esp
53 35 xulArriusCreek.esp
54 36 xulRollingHills_EV.esp
55 37 xulPantherRiver.esp
56 38 xulRiverEthe.esp
57 39 xulBrenaRiverRavine.esp
58 3a xulImperialIsle.esp
59 3b xulBlackwoodForest.esp
60 3c xulCheydinhalFalls.esp
61 3d xulAspenWood.esp
62 3e xulSkingradOutskirts.esp
63 3f xulSnowdale.esp
64 40 xulCliffsOfAnvil.esp
65 41 xulSilverfishRiverValley.esp
66 42 xulJerallGlacier.esp
67 43 xulTheEasternPeaks.esp
68 44 Unique Landscapes.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - DLCFrostcrag.esp
69 45 Carry all you want-5118.esp
Dungeon Actors Have Torches 1.6 DT.esp
Exterior Actors Have Torches 1.32 DT.esp
kuerteeInventoryIsABackpack.esp
70 46 P1DkeyChain.esp
kuerteeGoldIsAnInventoryItem.esp
Enhanced Vegetation [125%].esp
Enhanced Economy - House prices.esp
71 47 Quest Award Leveller.esp
72 48 Quest Award Leveller - Vile Lair.esp
73 49 Quest Award Leveller - Mehrunes Razor.esp
74 4a Quest Award Leveller - Knights of the Nine.esp
75 4b Alternative Beginnings.esp
76 4c Alternative Beginnings - Kvatch Intact.esp
SM Encumbrance and Fatigue.esp
NoHealingDuringWait.esp
RealSleepExtended.esp
Syc_AtHomeAlchemy_No_Bounty_v2.esp
77 4d SM Combat Hide.esp
sycHearNoEvil.esp
sycSHOUT.esp
78 4e Enhanced Grabbing.esp
Combat Fumbling.esp
Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp
Let There Be Darkness - Cyrodiil + SI.esp
Let There Be Darkness - Knights.esp
Let There Be Darkness - Mehrunes Razor.esp
Item interchange - Extraction.esp
Item interchange - Placement for FCOM.esp
Item interchange - Placement for Frostcrag.esp
Mart's Monster Mod - Resized Races.esp
79 4f Oblivion_Character_Overhaul.esp
80 50 OCO_DLCHorseArmor_Patch.esp
81 51 OCO_DLCOrrery_Patch.esp
82 52 OCO_DLCMehrunesRazor_Patch.esp
83 53 OCO_DLCThievesDen_Patch.esp
84 54 OCO_KvatchRebuilt_Patch.esp
85 55 OCO_KnightsOTN_Patch.esp
86 56 OCO_UOP_USIP_Patch.esp
87 57 Better Cities Full.esp
88 58 Better Cities - IC Imperial Isle.esp
89 59 Better Imperial City.esp
Better Cities IC Waterfront FPS Patch.esp
Better Cities - All Natural.esp
90 5a xulChorrolHinterland-BC6.esp
91 5b Better Imperial City FPS Patch.esp
Better Cities - COBL.esp
92 5c Better Cities - Leyawiin Flooded.esp
Real Hunger, Cobl.esp
Cobl Filter Late MERGE ONLY.esp
All Natural - Indoor Weather Filter For Mods.esp
Bashed Patch, 0.esp
93 5d ULM BetterCities-UniqueLandscapes merged patch.esp
SUPER Patch.esp

 

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Did you ask the creator of the, most likely unauthorized, compilation for help?

 

These, universally frowned upon, packs, like the FCOM Superpack as I assume, aren't exactly made to be usable together with anything else, and support for them is limited to only from the creator of the pack. They have been customized and altered so they only work perfectly on their own, stand alone. Add a single plugin or remove one and all hell might, and in most cases will, break loose.

 

And the only one who will ever know what's up when things aren't working as intended is the creator of the pack. They modified too much, without telling anybody or asking beforehand, for the original authors of the mods they compiled to still have any idea of what all could be going on or why.

 

 

But even if you were using all of those mods installed individually and from legitimate sources, you didn't even state what exactly of everything about them is not working for you.

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Did you ask the creator of the, most likely unauthorized, compilation for help?

 

These, universally frowned upon, packs, like the FCOM Superpack as I assume, aren't exactly made to be usable together with anything else, and support for them is limited to only from the creator of the pack. They have been customized and altered so they only work perfectly on their own, stand alone. Add a single plugin or remove one and all hell might, and in most cases will, break loose.

 

And the only one who will ever know what's up when things aren't working as intended is the creator of the pack. They modified too much, without telling anybody or asking beforehand, for the original authors of the mods they compiled to still have any idea of what all could be going on or why.

 

 

But even if you were using all of those mods installed individually and from legitimate sources, you didn't even state what exactly of everything about them is not working for you.

 

I just decided to delete the bloat of the FCOM super pack and restart from 0 adding a few at a time.

 

Oh I thought I did. I would get frozen on the initial load screen before the main menu

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Going step by step is also the only advisable way. When you add and test-run one mod after the other you'll immediately know which mod(s) is/are responsible when things suddenly start acting up, and can either try to fix it or its compatibility, or just skip it outright, if nothing else helps.

 

Additionally, if your game was running fine before you added yet another mod, then broke after you added a particular one, you can post your load order and tell which mod you added last and these fine people here will likely know right away what might have gone wrong or what to do to make it work again.

 

For instance, the issue of the game not even getting past the intro videos to the main menu screen, while I heard of it before, isn't exactly a common one, and I got no idea at all what possibly could be causing this, especially considering the immense list of mods you posted before and nobody knowing which of these plugins has also been altered or in which ways.

 

 

Now, now that you started from zero and are adding mods one by one, or in small chunks, did the freezing before the main menu reoccur already? Or is everything working fine so far?

If you run into troubles now, the fine folks on here will be able to help you along a whole lot better. Just ask.

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Renaming Oblivion.ini (found in the Users\[username]\Documents\My Games\Oblivion folder NOT Oblivion_Default.ini found in your Bethesda Softworks\Oblivion folder) will force the game to create a new Oblivion.ini based on your hardware.

 

Change the file name to Orig_Oblivion.ini or Oblivion_ini.orig and start the game. You will probably need to go into the menu and set your screen resolution etc ... it's an old game and doesn't know much about new modern hardware. If that doesn't work then it's a simple matter to delete the newly formed Oblivion.ini and rename your original back.

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One is that you should definitely lose FCOM. There was a period in time where every guide recommended it, but it makes for a very unstable game, especially paired with other mods. I'm going to list a few problematic mods in your setup. For the most part, your problem is that your super pack is extremely outdated. Many of the mods here have since been proven buggy or have been superceded by more polished versions. Additionally, I'm not convinced that you actually want all of these changes - its quite a drastic list you have.

 

1) Streamline. No longer recommended as a stability mod. There are a number of good reasons, but suffice to say that you should remove this. I'll go into more details about what you can use to replace it later.

2) Kvatch Rebuilt. What version are you using? Be certain that you understand which version you have and how to mod it. The older version available has more patch support but lacks some really important features and polishing from the later versions.

3) Enhanced Daedric Invasions. If you decide to keep FCOM (though it looks like you've already dropped it), make sure that you don't need to disable the original esp when using the FCOM version.

4) Quest Award Leveller. This is buggy. Use AULIAS instead.

5) Oblivion Character Overhaul. Is this version 1 or 2? Make sure you've read the readme and installed all of the requirements. If version 2, I'm not aware of any of those patches or why you would need them.

6) Unique Landscapes was just updated in the last couple of days - it now comes with a merged version. I don't know what kind of issues it may have, but losing the esp bloat is worth it.

 

In general, I would recommend curating your own mod list. I would be very surprised if you knew what all of these mods do and if you actually wanted all of them. I'm going to suggest a couple great mods that can replace at least half of your mod list: Maskar's Oblivion Overhaul will do anything you want FCOM to do, without being such a cluster of compatibility issues and without the enormous number of esps. Oblivion Reloaded will allow you to pare down your environment mods. I would consider a couple UI mods - you only have the Quest Log Manager. DarNified UI is the best and most popular. You probably don't need more than that for now. Note that the Keychain mod functionality is already built into DarN.

 

Honestly, browse Nexus yourself and pick a few good mods that really interest you. Don't go too crazy until you're more comfortable modding.

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Well that was helpful. Lately I've had the urge to reinstall Oblivion after around 10 years, lol, and the above post answers some of my questions about which mods to keep or drop.

Oblivion Reloaded, if that's like Tamriel Reloaded for Skyrim I'm all for that :)

 

Anyway, thanks for the helpful post I'll likely reinstall on the weekend :)

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The author of Oblivion Reloaded has made a (supposedly similar) mod for Skyrim, Skyrim Reloaded. Unfortunately, due to some issues with abusive posters and a less-than-thick-skin, he has moved the mod to an independent site. The original page on Nexus is still up, and contains a link to that site. I have to say that it is well worth signing up for to download, though.

 

I'm glad to be helpful! If you have any more questions, feel free to ask!

 

I can add that many older mod lists may have a few other mods that are known to be glitchy. If you want to run any possible mod list by me, I'll be happy to point out any issues that I'm aware of.

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I reinstalled last night. Re-bought it from Steam, and all DLC's. No clue where my old CD's are.

I went through the top 100 and got some essentials from there.

As you mentioned, Maskar's is the new FCOM? Does that also take the place of Mart's Monster Mod and Oscuro's?

My old mod list had Mart's, Oscuro's and Tamriel Travellers all of which I loved. Looking through Maskar's and, for me, it doesn't have the same feel to it. Maybe I'm just being nostalgic, lol.

 

I used DarnUi for Fallout 3 and New Vegas but for Oblivion preferred Immersive Interface, so I've gone with that again.

At this stage I'm not worrying about which body mod to use. I might try OCO, that's a new one since I was last here.

 

I haven't chosen, nor looked for, any landscape and weather overhauls yet. I just ran through the sewers vanilla to get a feel for the game again. Now that I'm outside I can see what I would like to change. LOD for a start. I had one by Koldorn years ago, which reminds me, he had some nice ayleid and cave textures, too. The latter I used to use in Fallout 3 :)

My video card wasn't recognised as it was made in 2013 or 2014 so I put all the graphic options to max and it's fine. I'd rather just landscape and weather overhauls with a reshade or sweet fx rather than an ENB. But, I'll worry about those later.

Edited by star-mystyk
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Maskar goes about things very differently than FCOM. Instead of enormous numbers of optional esps and trying to mesh four major overhauls together, it is a unified vision that is extremely configurable. Most of the changes can be turned off in the ini files. Additionally, it is extremely compatible. Most importantly, the author is very active in supporting it and it is still receiving fresh updates and bug fixes.

 

It actually does much of the same things that those overhauls do - you can make leveling either static (and independent of your level) or keep it level dependent, with some changes that you can customize. It adds items and many creatures (all of which seem pretty lore-friendly to me) and, overall, makes the entire world much more dynamic. MMM, for instance, does similar things. It adds a lot of really nice (optional) features as well. I believe Maskar has a separate download for the readme, for those who want to look more before downloading a large mod. I'd recommend taking a quick look.

 

If it doesn't suit you, that's fine, I just wanted to bring your attention to a really great mod that is relatively recent.

 

As for Oblivion Character Overhaul, it isn't a body mod. It only changes faces.

 

Finally, Oblivion Reloaded is not an ENB. Its a spiritual successor to OBGE, but looks nothing like it. It is compatible with ENB, should you want to add one later. Again, most of its changes are completely optional. It actually substantially boosts stability and fixes a couple of engine bugs. It is a fantastic mod, and I highly recommend that you take a good look at it. Yes, it does graphical changes, but it does much more than that. If you pass up OCOv2 and Maskar's, you'll still have a ton of amazing mods available to you. But there simply isn't another mod or combination of mods that can do the things that OR does, and certainly not as well.

Edited by beldaran1224
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