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Edit existing dialogue


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The conversation/quest system for Fallout New Vegas seems like nonsense until you realize it evolved out of the conversation/quest system for Morrowind. In Morrowind, different people could say the same topics, and most of it wasn't voiced, so it made a lot of sense to group things by quests and topics instead of by speaker.

 

What this means for FNV is that some dialog is spread out through a lot of different quests. If you want to edit Doc Mitchell's dialog during your initial character creation, for example, that's in the various VCGxx quests (VCG01, VCG02, etc). His healing options are in VDoctors, the same quest as for all of the other wasteland doctors. If you right click on Doc Mitchell's ID in the GECK and select Use Info, you'll get a list of topics where his ID is used.

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The conversation/quest system for Fallout New Vegas seems like nonsense until you realize it evolved out of the conversation/quest system for Morrowind. In Morrowind, different people could say the same topics, and most of it wasn't voiced, so it made a lot of sense to group things by quests and topics instead of by speaker.

 

What this means for FNV is that some dialog is spread out through a lot of different quests. If you want to edit Doc Mitchell's dialog during your initial character creation, for example, that's in the various VCGxx quests (VCG01, VCG02, etc). His healing options are in VDoctors, the same quest as for all of the other wasteland doctors. If you right click on Doc Mitchell's ID in the GECK and select Use Info, you'll get a list of topics where his ID is used.

Thanks for the help, you've just saved hope of nice role-playing for more than 5k of people.

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