flobalob Posted March 29, 2012 Share Posted March 29, 2012 @ jpegbertAnd the moral of this story is when testing ALWAYS launch Skyrim and COC <Area_Name> from the start menu. @BannockHave you navmeshed the area?, is there navmesh under all of the appropriate markers?If there isn't then the Draugr won't know where to start, where to finish or how to get there. Link to comment Share on other sites More sharing options...
tgrosh Posted March 29, 2012 Share Posted March 29, 2012 When you say COC from the Start Menu, do you mean before loading a saved game? I dont follow. Thanks. Link to comment Share on other sites More sharing options...
flobalob Posted March 29, 2012 Share Posted March 29, 2012 (edited) Yes, launch Skyrim press the tilte ket (left of "1") to open the console and type COC <Name_Of_Cell_Here>.This will place you in the cell at the location of your COC marker with a brand new, level 1 Male Nord warrior with basic equipment. And no strange artefacts caused by things pre-existing in your existing savegames.As a rule of thumb, anything that can be interacted with (Items, Doors, Containers, Movable Statics, Bookcases, Weaponracks, Mannequins, and probably more stuff. will store it's state/contents/position in your savegame. [Edit] I suspect that the above happens as soon as you enter an area, regardless of whether you actually do anthing there, just saving your game is enough. Edited March 29, 2012 by flobalob Link to comment Share on other sites More sharing options...
tgrosh Posted March 29, 2012 Share Posted March 29, 2012 man i wish i had tried this... Link to comment Share on other sites More sharing options...
DangerManzo Posted March 30, 2012 Share Posted March 30, 2012 I didn't know you could COC from the main menu, either. I have been keeping a "clean" save but it is getting pretty far down the list. Now I don't have to anymore. :thumbsup: Link to comment Share on other sites More sharing options...
leedavis Posted July 3, 2012 Share Posted July 3, 2012 (edited) Yes, launch Skyrim press the tilte ket (left of "1") to open the console and type COC <Name_Of_Cell_Here>.This will place you in the cell at the location of your COC marker with a brand new, level 1 Male Nord warrior with basic equipment. This worked for me...so thankful, to timestamp and benock for posting his question. Edited: Now I have a new problem...my skeletons will not wait till triggered to get up...even with "ambushontriggered" checked in the "masterambushscript". What is up with that??? Edited July 3, 2012 by leedavis Link to comment Share on other sites More sharing options...
SixNightmares Posted July 22, 2012 Share Posted July 22, 2012 I know you already solved this issue i am writing this to help others . With me i had to create two triangles on the top of the sarcophagus. -To do this go in Navmesh mode. (CTRL + E) -Make 4 vertices. 1 for each corner of the sarcophagus. (you make vertices by right clicking on the mouse button. Make sure you also have your cursor on each corner of the sarcophagus before adding the vertices) - You now select 3 of the 4 vertices that you just created. Then you press "A" to make a triangle. -If it worked then you should have one triangle. -Now on the opposite side to the triangle you created. Select the last vertices to make the last triangle. -After you should have a rectangle (that has two triangle inside) Navmesh covering the top of the sarcophagus. After this it should work and you should get a Draugr coming out the sarcophagus as it should.If you are having trouble with the navmesh then i have also attached an image to help you. Link to comment Share on other sites More sharing options...
fgfg9 Posted July 27, 2012 Share Posted July 27, 2012 (edited) Has no one found a solution to this? I'm facing similar problems and nothing has worked permanently to fix it Edited July 27, 2012 by fgfg9 Link to comment Share on other sites More sharing options...
slzy Posted September 6, 2012 Share Posted September 6, 2012 (edited) I can't get this to work, but was just wondering is it because you can only use draugr for this script/animation? using other actor types presumably does not indeed work? edit: yeah it works fine with LvlDraugrAmbush* actors but not with others. shame. :confused: Edited September 6, 2012 by slzy Link to comment Share on other sites More sharing options...
MrSparroww Posted December 12, 2012 Share Posted December 12, 2012 Guys... I have this problem on vertical coffins as well... anyone has an idea how? ): Link to comment Share on other sites More sharing options...
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