Moosmupfel Posted May 18, 2017 Share Posted May 18, 2017 I am having once and while that meshes ingame are grey/silver - like they wouldn't have a texture. But usually a missing texture woukd appear purple ingame. And I also checked, the textures are there and the mesh is also vanilla nif. So I don't know what causes that problem: http://imgur.com/a/wsKPs http://imgur.com/a/NX3CG Also weird is that it happens randomly with any mesh. So in one city it is a house - same mesh and texture loads in another cell fine- or even when I revisit the same cell again, it could be fine again. Then next time it is well and so on. So is it a engine thing? I would have thought first that it is maybe a vram limit, but I have these bugs in Skyrim SE (which shouln't have the limit) and my 4 GB Vram of my graphiccard not reached here a limit at all, and I remember in oldrim it turned things like faces black but not grey, when u went out of vram. So anyone an idea? Link to comment Share on other sites More sharing options...
Ikana Posted May 28, 2017 Share Posted May 28, 2017 I know that SE uses specular maps for some textures like landscapes. I'm having the issue right now as well with a certain wooden board texture used on some platforms in the Reach. I think it may have something to do with that but I'm not sure. If you find a solution let me know will you? Link to comment Share on other sites More sharing options...
Moosmupfel Posted July 24, 2017 Author Share Posted July 24, 2017 Althrough a while ago, I think I may have find the issue that was causing it. It seems I had some meshes, that althrough converted for SE, did the grey bug because they were usually made for parallax (althrough I didnt had the parallax texture in use, since SE doesnt support Parallax), but the link was still in the meshes - and maybe also the mesh are a little different? However. I took the original vanilla meshes or the ones of SMIM and linked it with my textures. Hope that helps u Link to comment Share on other sites More sharing options...
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