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New Overhaul!


RbtRvltin

Skill Trees  

8 members have voted

  1. 1. Does Skyrim's skill tree system need an overhaul?

    • Hell yes!
      4
    • Meh.
      2
    • NO! I LIKE IT!
      2
    • Umm... I don't care?
      0
  2. 2. Does Skyrim's weight carrying system need an overhaul?

    • Hell yes!
      4
    • Meh.
      2
    • NO! I LIKE IT!
      2
    • Umm... I hafta answer this too?
      0


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I've been screwing around with the CK recently, and a few ideas I had back when Skyrim came out popped back into my head. As of now, I'm not going to post all my ideas, but a few key things I will. Right now, skills and weight.

 

WEIGHTS

Skyrim's inventory system(like all others) is ridiculous. there's no way you're going to be carrying seventeen sets of iron armor and 15 battleaxes, no matter how strong you are. Especially when you have nowhere to put them. So, I suggest the obvious solution with a slightly less-than-obvious twist; backpacks. However, backpacks that just add carry weight are ridiculous. Therefore, i believe an entirely new system of inventory is due. Here's my idea, at least a rough sketch.

-Wanderer(50 pounds)

-Nomad(100)

-Merchant(200)

-Roamer(250)

-Adventurer(300)

-Delver(350)

Backpacks would be worn like this:Stylish Backpack

 

These would be the different levels of backpacks available in the game. Of course, these would all be purchaseable for your horse as well. There would be... about 70-so unique backpacks, with their own benefits. I'll add those at another time. Now, these backpacks would occupy one of 15 equipment slots. the other are as follows.

-Back(2) You can carry one backpack, and one two-handed weapon. Or two two-handed weapons. or two backpacks.

-Waist(2) you can carry two weapons, one on each hip

-Daggers(3-4) You can hide daggers in three(or four, both boots?) places:Your left boot, the small of your back, the nape of your neck.

-Armor- You can carry one set of armor, two rings, two necklaces, and one circlet(or BSA cowl)

-Coins- Who's gonna be able to carry twenty-five thousand gold coins on them? This makes it so you can carry one hundred fifty. You can then exchange one hundred of them at any inn for silver coins, then moonstone chips, then diamond slivers. Times a hundred each time(more on currency later :))

-Lockpicks- two thousand lockpicks? Come on. this lets you carry seventy. you can carry a couple in your bag *IF* you add a pouch for a couple leather strips. Same goes for coins. I might add levels, iron, steel, dwemer, etc.

-Potions- You can carry 20 potions. All potions can be combined at an alchemy table to extend the effect.

 

As for those ambitious thieves among you, a steal-from option would be added to these backpacks, which most everyone will carry around. There will be specialized vendors, obviously, and some other small tweaks. The bags would either add a -10 penalty for sneaking, OR cancel out the silent roll perk if you have it(who's gonna roll over their backpack?

 

to address the obvious inventory issue, the "ITEMS" option would be replaced with the name of your backpack. The capacity of the backpacks will have a few limitations, also.

-1(one) two-handed weapon per bag. this would be represented by a cloth bundle sticking out of one side of the bag.

-THREE(3) sets of armor. Clothes, seven.

-THERE is a chance that some of your weapons will break due to the pressures placed on them by your acrobatics. they will be reparable for the price of an upgrade at the grinding wheel.

 

Unrelatedly, I would like to add a textile crafting add-on. You could make certain things at a new station, not sure what to call it. hit me up if you think of something. Also, I want to make a craftable mannequin companion. However, I can't get follower dialogue to work.:/

 

As for the skills, if I can get the perk tree designer to work in the CK(the window won't open ;() I will make a couple of different configurations. As we all know, there are and only can be 18 skill trees. however, nobody mentioned how many perks there could be per tree. I am going to condense the skill trees into a few different configurations, so as to add the skills I have come up with(Adaptation and huntsmanship :D). these will be

-Class-based- Three(four when my overhaul is complete) skill trees, Thief, Mage, and Warrior(other configurations made on request, spellsword, thief-mage, warrior-monk, etc.), each containing the related skills.

-Group-based- this would have all the spells grouped under names like Combat, Stealth, Crafting, Magic, etcetera.

 

I will be releasing a description of the trees I plan on making to either

-Anyone who PM's me stating they wish to help (This makes me happy)

-the whole world IF I get enough requests. Right now I'm fleshing them out. Don't feel ashamed to ask :rolleyes:

 

Also, my 8 gigabyte RAM card snapped, leaving me with my old two-gig one(should get the replacer in like two weeks). Therefore, no Skyrim for me. Anyone who wants to be a alpha tester, for either the skills or the backpacks, please PM me.

 

Well, here's who I need.

-A modeler(preferably someone good. :)) To make the backpacks -probably- and the meshes for the Adaptation skill.

-A scripter(for the perks and new thievery options.)

-Anyone else who wants to help. I'm going to need some retextures and remeshes of several things, mostly for the Adaptation skills. I also need a way to implement the physical appearance changes brought on by the mods(Example:gills) If this is possible, lemme know.

 

Have a good day, and try not to let this get buried. :)

Edited by RbtRvltin
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This is quite the extensive overhaul. I'd love to help, but unfortunately my talents are limited, but I'd be willing to be a tester for this.

 

However, I think the skill overhaul and the weight overhaul should be separate mods because there's definitely going to be some people who will like and want to use one or the other but not both. I know I'd personally use the inventory overhaul, but I like the skill system as it is.

 

Things that could be worked on/out:

-Lockpicks: I think you could just go to 99 on this. The lockpicks are rather small so a small bag could carry 99 rather easily.

-What are going to be limits on misc. items, books, and ingredients?

-I think the weapon breaking is kind of unnecessary, as it is there would be a limit on doing silent rolls while sneaking. That's about as acrobatic as Skyrim gets so I can't imagine there being much that could break your gear.

-Rather than having the backpacks differ in purely weight, I would also make it so that larger backpacks have more slots for stuff. Maybe they have more room so you can have a second weapon, or an additional armor set, or what have you. Or these could even be upgrades offered at that new crafting station.

 

It would also be cool to see the size of the backpack and what's in it (weight-wise) affect movement speed (both jogging and running). That way some characters might want to have smaller backpacks so they can move faster, while others won't care about the movement speed loss. It makes it so that you have to choose between moving faster but having less space and moving slower but carrying more.

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In reply to the above, you're right. Skyrim is woefully shallow and non acrobatic. As for the lockpicks, you'll only need 7 leather strips to give yourself space for 100 more. Without a backpack, you can carry 70. With-170.

 

I'm entirely open to the idea of upgrades for backpack slots, as this would be a key part of the experience. More weapon and armor ...slots, if you will, will come with leather strips and higher level bags. As for the movement, I'm going to try and get in ccontact with the maker of momentum(wonderful mod, wonderful.) It basically allows for variable movement speed based on encumbrance.

 

The only reason I would change the skill trees would be as more of a modders resource, because you can't add skills, only perks. Therefore, I might simply combine the magic trees, or the armor trees, or the weapon trees, or whatever. I just need a place to stick my two new skills:)

 

I'm working on the capacity details.

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