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HDT PHYSICS TO ARMOR


Jmaster1o1

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Hi there fellow skyrim enthusiasts :)

I was wondering if there is anyone out there who will be willing to guide me through or rather point me to a tutorial on adding hdt physics to armors (Not for boob collision), More like how physics would be applied on capes or mostly how it's done here on this armor

Link: http://www.nexusmods.com/skyrim/mods/77667

I really want to try my hand at modding with hdt physics and I can't seem to find a tutorial anywhere that is focused on armors and not boobs -_-
Anyhow I'd greatly appreciate help from anyone who can guide me in the right direction :)

Oh and btw what tools shall I use to start modding with hdt physics?

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Start here: https://code.google.com/archive/p/hdt-pe/.

 

You might want to look at (http://www.nexusmods.com/skyrim/mods/57408/?) and try to reverse engineer it to get yourself started.

 

I cannot help you otherwise as I have not looked into this stuff.

Thanks for the help mate, I'll give it a look and try my hand at it, I'll report back if successful :)

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Mesh Rigger certainly gonna help. You may have seen it credited on certain mods?

 

https://kgtools.wordpress.com/mesh-rigger/

 

I use it offended, on my quick & no so nasty conversions. After Max or Blender it's next on the list, with Nifskope, for 3D Modeling essential tools.

 

 

Cheers.

Thanks for the help mate :D

I've been trying out nifskope so far, it's kind of confusing at first but I think i'll get the hang of it, once again thanks for the help

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UPDATE:

I've decided to use 3ds Max after watching a few tutorials on applying Havok physics to static meshes, most if not all of the vids are not detail and don't offer much help but that's not going to stop me, I'll report back with further progress...

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UPDATE:

 

I've decided to use 3ds Max after watching a few tutorials on applying Havok physics to static meshes, most if not all of the vids are not detail and don't offer much help but that's not going to stop me, I'll report back with further progress...

A new 3d Max plugin was just posted. Check it out, maybe it has what you need.

 

On that other website we don't mention there is also a tutorial package on HDT. PM me if you want a link.

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UPDATE:

 

I've decided to use 3ds Max after watching a few tutorials on applying Havok physics to static meshes, most if not all of the vids are not detail and don't offer much help but that's not going to stop me, I'll report back with further progress...

A new 3d Max plugin was just posted. Check it out, maybe it has what you need.

 

On that other website we don't mention there is also a tutorial package on HDT. PM me if you want a link.

 

Thanks for the heads up Shivala :)

I'll pm you for the link now

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  • 1 month later...

So far no progress on this
I've been busy with my exams and I've not yet had a chance to start

Shivala recommended that I used 3ds Max and some tutorials but it wasn't much help, I further researched some tutorial and I found a few but they won't in detail but they give me an insight on what is to be done

I can use 3ds max 2013/2014 and there's some plugins available for loading nifs and havok content
What I know so far is that I need to create bones to the parts of the armor where I want movement
Still don't know how to do so, I just need a good tutorial to set me off
Oh and I forgot about the XML file that corresponds with the physics, Is that automatically created or is there a procedure involved?

I really want to start putting out armors with physics for the Skyrim community to enjoy
I enjoy realism and I'm sure others do to....

So if there's anyone at all who can assist me, I'd be grateful.

Edited by Jmaster1o1
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