EpicBlu Posted May 20, 2017 Share Posted May 20, 2017 I've been working on a mod that turns Sunderstone Gorge into a player house/vampire lair. However, I'm running into an issue. I deleted the rubble from one of the caved-in tunnels to expand the area further, and while I've had no issues in that regard, I'm getting a problem where at a certain point the level just gets.. cut off. It shows the skybox instead, as if nothing was there, and as if nothing was beyond it. However, it's still solid, I can cross over the 'cutoff' point and enter the new area just fine; however, when I turn around, I get the same issue, only from the other side. I thought it might be an issue with the level's snapping, but I've troubleshooted that and as far as I can tell the issue persists, even when there's nothing actually there. Anyone got any ideas? A screenshot from one side of the 'cutoff': From the new side: http://i.imgur.com/6gLL4WB.jpg From the original side: http://i.imgur.com/xuPnGmt.jpg Link to comment Share on other sites More sharing options...
agerweb Posted May 20, 2017 Share Posted May 20, 2017 You have probably screwed up the portal system by maybe accidentally deleting one of the markers. Rather than try and repair it just delete all the RoomMarker's and PortalMarkers's from the cell. It's a large cell so you might get some drop off in performance but like as not most people won't notice. Link to comment Share on other sites More sharing options...
EpicBlu Posted May 20, 2017 Author Share Posted May 20, 2017 You have probably screwed up the portal system by maybe accidentally deleting one of the markers. Rather than try and repair it just delete all the RoomMarker's and PortalMarkers's from the cell. It's a large cell so you might get some drop off in performance but like as not most people won't notice.Yeah, that fixed it. Thanks for the help. Link to comment Share on other sites More sharing options...
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