Peregrine Posted January 19, 2004 Share Posted January 19, 2004 Just like the title says, its a play by forum rpg. If you're familiar with any of the d20 rpgs, good. If you're not, as long as you can give your character's actions, I can do all the numbers. Setting is Rebellion era, about a year before SWIV. I'm allowing a starting level of 3, with equipment to match (and possibly more, I'm a generous person as long as it's in-character). If there's interest, I'll post an additional equipment list of stuff I've added to the one in the main rulebook. As for classes/etc, everything but the Jedi are available, and anyone with force powers has to have an in-character reason. Both of these are because of the Empire's destruction of the Jedi makes getting the necessary training difficult at best. Prestige classes from the main rulebook are allowed, as well as any official class you can provide complete stats for. Faction can be anything but Imperial, and must be able to work with the rest of the party on an anti-Imperial campaign. So if you're interested, post what character type you'd like to play. If you've played the game before, great, give me the standard character sheet as well. Otherwise I'll do it for you to match the information you give me. Note: The only things you need to know are what is in the movies (NOT including episodes I and II). I may use things from the books/games/etc, but they won't be too important. The story I'm using is completely unrelated to any of those. Link to comment Share on other sites More sharing options...
I Am That Is Matthias Posted January 19, 2004 Share Posted January 19, 2004 count me in post info later Link to comment Share on other sites More sharing options...
Guest lPeregrine Posted January 21, 2004 Share Posted January 21, 2004 Ishtah: (posted for Stampede) Trandoshan Male Soldier 3 STR: 20 (+5)DEX: 14 (+2)CON: 14 (+2)INT: 10 (+0)WIS: 10 (+0)CHA: 8 (-1) Vitality: 33Wounds: 14 Attacks: +8 melee/+5 rangedWith Vibroaxe: +9 melee Saves: +6 fort, +1 ref, +1 will Defense: 16 Feats:Weapon Proficiency: Blaster PistolsWeapon Proficiency: Blaster RiflesWeapon Proficiency: Heavy WeaponsWeapon Proficiency: Simple WeaponsWeapon Proficiency: Vibro WeaponsArmor Proficiency: Light Weapon Focus: VibroaxePower AttackCleave Skills:Intimidate: 5 (+4)Gather Information: 3 (+3)Move Silently: 3 (+3)Demolitions: 2 (+2)Computer Use: 2 (+2)Pilot: 2 (+4)Astrogate: 1 (+1) Equipment: Vibroaxe (2d10 damage, 20 critical)Blaster Rifle (3d8 damage, multifire, 19-20 critical, range increment 30m)8x Frag Grenade (4d6+1 damage (splash), 20 critical, 4m blast radius)3x Stun Grenade (stun damage (dc 15 direct hit, 12 splash damage), 4m blast Padded Battle Armor (damage reduction 4, max dex bonus +3, armor check penalty -4)Box of Grenades2000 Credits History Ishtah follows the Trandoshan tradition of mixing unpredictability with volatile behaviour, desperate to prove himself to the almighty deity knows as "The Scorekeeper", (A female Goddess that all Trandoshans hunt in the name of) he has left his planet, a heart filled with wanderlust and a desire to kill. Often the butt of all the older, experienced males jokes on his home planet, he seeks to return with a fair amount of humility inducing trophies. The mighty wookie may be a desired pelt, but a cunning imperial dignitaries skin shall surely make a finer prize... His great ambition and even greater love for violence led him straight into many underworld and illegal societies, including a group of imperial abolutionists looking to start a revolution. An opportunity to start hunting imperials if there ever was one. Link to comment Share on other sites More sharing options...
Pack Rat Posted January 21, 2004 Share Posted January 21, 2004 Count me in.How ever I'm afarid I'm not familiar with the RPG's :blush: Link to comment Share on other sites More sharing options...
Kethruch Posted January 21, 2004 Share Posted January 21, 2004 I'll join in - let me know what I need to give you. I am not familiar with the Star Wars RPG. Link to comment Share on other sites More sharing options...
Peregrine Posted January 22, 2004 Author Share Posted January 22, 2004 Anya Triellanov (Emry): Human Female Soldier 1/Force Adept 2 STR: 8 (-1)DEX: 13 (+1)CON: 14 (+2)INT: 18 (+4)WIS: 13 (+1)CHA: 8 (-1) Vitality: 26Wounds: 14 Attacks: +1 melee/+3 ranged Saves: +6 Fort, + 3 Ref, +4 Wis Defense: 16 Feats:Weapon Proficiency: Blaster PistolsWeapon Proficiency: Blaster RiflesWeapon Proficiency: Heavy WeaponsWeapon Proficiency: Simple WeaponsWeapon Proficiency: Vibro WeaponsArmor Proficiency: Light Force SensitiveSenseControl Trustworthy (+2 Diplomacy/Gather Information)Skill Emphasis: Computer Use (+3 bonus) Skills:Computer Use: 6 (+13)Forgery: 3 (+7)Gather Information: 3 (+4)Sense Motive: 6 (+7)Enhanced Senses: 6 (+7)Farseeing: 6 (+7)Telepathy: 6 (+7)Force Defense: 6 (+5)Spot: 4 (+5)Listen: 4 (+5)Diplomacy: 0 (+1) Equipment:Common ClothesBlaster Pistol (3d6, 20 critical, range increment 10m)x4 Code Cylinder Mastercraft Datapad (+3 bonus)ComlinkField KitHolorecorder (small type)Mastercraft Security Kit (+3 bonus)1000 credits History:Only 26 years old, Anya Triellanov has still managed to get an Imperial death mark. Originally a typical computer expert from Alderaan, she took a profitable job with the Empire. Her exceptional skills quickly brought her to a well paying position in Fleet Intelligence, analyzing data for an entire sector. But she was gifted (or cursed) with an instinctive talent for the Force. Knowing the Empire was hunting down and killing anyone even suspected of being a potential Jedi, she kept her powers well hidden. Until a superior officer's lack of concern for privacy interrupted her practice. When he decided to sell her to the Empire in exchange for a potential promotion, she knew she had to escape. A quick hacking job broke the security on the door locks holding her prisoner, and her spare identity bought her undetected passage on a ship out of the system. She brought several datapads full of mid-level intelligence data with her. While on the run, she attempted to contact various rebel groups, intending to trade the data for relative safety. Her efforts were rewarded when she was picked up by a group of ex-Corulag rebels. She quickly resumed her old job, working as a computer tech aboard the corvette Freewind. Link to comment Share on other sites More sharing options...
Peregrine Posted January 28, 2004 Author Share Posted January 28, 2004 Malchik (Kell Olafsson) Human Soldier 3 STR: 10 (+0)DEX: 16 (+3)CON: 14 (+2)INT: 16 (+3)WIS: 12 (+1)CHA: 8 (-1) Vitality: 21Wounds: 14 Attacks: +3 melee/+6 ranged Saves: +5 fort, +4 ref, +2 will Defense: 17 Feats:Weapon Proficiency: Blaster PistolsWeapon Proficiency: Blaster RiflesWeapon Proficiency: Heavy WeaponsWeapon Proficiency: Simple WeaponsWeapon Proficiency: Vibro WeaponsArmor Proficiency: Light Point Blank ShotPrecise Shot SpacerSkill Emphasis: PilotStarship Operation: Transport Skills: Astrogate: 6 (+11)Pilot: 6 (+14)Computer Use: 6 (+9)Repair: 6 (+9)Knowledge: Weapons: 6 (+9)Knowledge: Trade Routes: 6 (+9)Knowledge: Crime: 6 (+9)Forgery: 3 (+6) Equipment: Blaster Rifle (3d8 damage, multifire, 19-20 critical, range increment 30m)Padded Flight Suit (damage reduction 2, max dex bonus +4, armor check penalty -2)Spirit of Destiny1200 Credits Spirit of DestinySienar Fleet Systems Lambda Class ShuttleClass: TransportCrew: 1 - 4Passengers: 14Cargo: 85 tonsSize: Tiny (17.6m)Hyperdrive: x1 (backup x15)Maneuver: +2Initiative: +2Defense: 22Shields: 80Hull: 110 (Damage Reduction: 10)Max Speed: 8 squaresWeapons:2x Double Laser Cannon: front arc, +8 attack, 5d10x2 damage1x Double Laser Cannon: rear arc, +8 attack, 5d10x2 damage2x Missile: Front arc, no weapon mounted2x Laser/Ion: front arc, no weapon mounted History:Name is typical of Outer Rim weapons smugglers. A core world education taught him valuable skills, but frustration at the lack of advancement available for anyone outside the favored families drove him to the Rim in seach of better chances. From there, the lure of illegal transport quickly turned him into a smuggler. He spent a few years as a contract pilot, finally earning enough money to pay for his own ship. Though small, the Lambda class shuttle is well armed, and more importantly, can outrun Imperial customs ships. Its less than impressive cargo capacity is a minor concern in his favored business, high paying weapons smuggling. Years of hard earned experience have finally enabled him to get access to the best paying (and most dangerous) jobs. His current contract has brought him to an ex-Corulag rebel group with a cargo of stolen Imperial rifles. Now, while the rebel crews finish minor reparis to his ship, he waits for a new job. Link to comment Share on other sites More sharing options...
Peregrine Posted January 30, 2004 Author Share Posted January 30, 2004 Gueldiar Bantal (Kethruch) Human Scoundrel 3 STR: 8 (-1)DEX: 10 (+0)CON: 12 (+1)INT: 16 (+3)WIS: 14 (+2)CHA: 16 (+3) Vitality: 21 Wounds: 12 Attacks: +1 melee/+2 ranged Saves: +1 fort, +2 ref, +2 will Defense: 13 Feats:Weapon Proficiency: Blaster PistolsWeapon Proficiency: Simple WeaponsExotic Weapon Proficiency: Lightsaber TrustworthyStarship Operation: Transport Precise Atack +1 (1/round add +1 attack or damage for a dex based attack)Illicit Barter: (+5 Diplomacy when buying/selling illegal goods)Lucky 1/day (1/day reroll a failed d20 roll) Skills:Astrogate: 6 (+9)Pilot: 6 (+6)Computer Use: 6 (+9)Profession: Pilot 6 (+8)Forgery: 6 (+9)Diplomacy: 3 (+8)Bluff: 6 (+9)Sense Motive: 3 (+6)Gather Information: 6 (+11)Knowledge: Jedi/The Force 6 (+9)Knowledge: Starships 6 (+9)Listen: 6 (+8)Search: 6 (+8) Equipment:Damaged Lightsaber: (2d8 damage, 19-20 critical, on attack roll of 1-4 shuts off for 1d10 rounds)Blaster Pistol (3d6 damage, 20 critical, 10m range increment, DC 15 stun)Mastercraft Datapad (+2 bonus)Blast Vest (DR 2, +5 max dex bonus, -1 Armor Check Penalty)1000 Credits History:A veteran corporate pilot, Gueldiar Bantal has left an unusual history in his travels across the galaxy. While not a terrible pilot, he enjoys showing off with needlessly complicated stunts. None have ended in disaster yet, but very often he has discovered that the corporation no longer needs his services once his contract is up. More than once, only his considerable diplomatic skills have saved him from a much worse fate. Some of this is no doubt due to his faith in the force. Despite having zero real talent, he believes he is a powerful Jedi, and destined to return the Jedi to the galaxy... if only he could find a serious teacher.... He trusts in the force to help him with flying and negotiation, with sometimes unfortunate results.Gueldiar prefers to avoid combat, and talk his way out of an ugly situation, but he can shoot a blaster if needed. And when all else fails, the lightsaber on his belt is more than just a symbol. Though old and a bit unreliable, the ancient weapon is still as powerful as ever.Gueldiar is accompanied by his translator/labor droid. The droid has quite a few modifications, and has been a valuable ally when Gueldiar has ended up in trouble. In the weeks before the Habassan revolution, Gueldiar found himself stranded on Habassa between jobs. Though at first, his inability to find work seemed to be a bad sign, he would later look back on it as one of his greatest moments. Link to comment Share on other sites More sharing options...
Peregrine Posted January 30, 2004 Author Share Posted January 30, 2004 Airen Tabanne (Peregrine) Human Soldier 3 STR: 8 (-1)DEX: 18 (+4)CON: 12 (+1)INT: 16 (+3)WIS: 10 (+0)CHA: 8 (-1) Vitality: 28Wounds: 12 Attacks: +2 melee/+7 ranged Saves: +4 fort, +5 ref, +1 will Defense: 18 Feats:Weapon Proficiency: Blaster PistolsWeapon Proficiency: Blaster RiflesWeapon Proficiency: Heavy WeaponsWeapon Proficiency: Simple WeaponsWeapon Proficiency: Vibro WeaponsArmor Proficiency: Light Starship Operation: TransportPrecise ShotFar ShotPoint Blank ShotRapid Shot Skills:Astrogate: 6 (+9)Pilot: 6 (+10)Repair: 6 (+9)Computer Use: 6 (+9)Demolitions: 6 (+9)Knowledge: Tactics: 6 (+9)Hide: 3 (+7)Spot: 3 (+3) Equipment:Habassan SR-850 Laser Rifle (3d10 damage, 18-20 critical, range increment 50 meters)6x + Low Light Vision ScopeHeavy Slugthrower Pistol + Silencer (2d6+4 damage, 20 critical, range increment 10 meters, 8 shot clip, each shot/round after the first gives -1 attack penalty)Extra Power Packs/AmmoBlast Vest/Helmet (DR 2, +5 max dex bonus, -1 Armor Check Penalty)8x Explosive Charges + Detonators/Timers (8d8 damage, 10 meter blast radius)ElectrobinocularsDatapadExile's Path2500 credits Exile's PathCourier/GunshipClass: TransportCrew: 1 - 4Passengers: 4Cargo: 60 tonsSize: Small (35m)Hyperdrive: x1 (backup x12)Maneuver: +4Initiative: +4Defense: 21Shields: 210Hull: 85 (Damage Reduction: 5)Max Speed: 10 squaresWeapons:2x Heavy Laser Cannon: front arc, +8 attack, 7d10x2 damage3x Double Laser Cannon: turret, +8 attack, 5d10x2 damage8x Missile Launchers (4/rack): no weapons mounted4x Point Defense Lasers: turret, +8 attack (automatic targeting only) 3d10x2, can only target missilesAdvanced Stealth System (+10 bonus to evade detection at over short range) History:Little is known about Captain Airen Tabanne's past. The only son of a low-level Imperial official, he used his father's connections to get access to Imperial Navy training, and a position in the Corulag Defense Fleet. When the Empire cracked down on local protests, his parents were killed in the orbital bombardments. Tabanne was told it was the rebels who were responsible, but his intelligence network had already been established, and he soon discovered the truth. But he hid his knowledge for almost a year, and prepared his vengeance. In a devastating sneak attack, Tabanne, leading a local rebel group, stole a pair of corvettes from the Imperial repair yard and destroyed the station. Tabanne disappeared into hyperspace as his demolition charges destroyed all ships capable of pursuit.For the next two years, Tabanne led a personal crusade against the Empire in the Outer Rim. While his limited forces prevented him from hitting the ideal coreward targets, he caused heavy damage to the lighter forces the Empire bothered to send to the Rim. A series of near-suicidal raids on Imperial shipyards gave him a true fleet, and he found no shortage of allies to help him.Tabanne's efforts finally got results when a message arrived for one of his officers. Her homeworld of Habassa was fallling under the tightening grip of Imperial rule, but the local governor was far more tyranical than intelligent, and he had left himself open to revolution. But what they didn't have was the firepower to take advantage of it. Seeking a more effective base to operate from, Tabanne agreed to help, and disappeared to Habassa to prepare the revolution. Link to comment Share on other sites More sharing options...
Anomaly Posted January 30, 2004 Share Posted January 30, 2004 Wow did you make all these up? I don't think I've had enough experience playing RPG's to create characters like that. I have played KOTOR, if that's what you're basing this on. Link to comment Share on other sites More sharing options...
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