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Star Wars d20 RPG


Peregrine

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Well, the character ideas were made by the people playing them, I just did the stats. And that's easy once you know the system.

 

And yes, it's like KotOR, which is a simplified translation of the Star Wars RPG to the computer.

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Okay then here we go

 

My tactics are to use cover and lay natural traps to disorient and hurt enemies. If an enemy is succesfully caught my charcater tends to dismember tem with a vibroaxe or vibrosowrd or vibropike.

 

home Planet: Kasshykkk (SP)

 

Race:Guess

 

Force Powers: Jump used primarily as fast transport in the dense forests of my home world. Learned from a elder who was a jedi whom foughjt in the clone wars.

 

Equipment: Scartched and bent Madalorian Armor found during a hunt

 

Weapons: An E-11 long-range blaster rifle with a mounted macrobinocular 8X scope.

 

Vibro Pike: Inherited from family.

Trap Kit

 

Is that good.

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Well, since jedi_freak is apparently not going to give me a character... it's starting time. I'll be gone for the weekend and I still need to do a couple more character sheets, so expect the first post monday.

 

ObsidianKnight, you don't need to know the rules system. Just take a look at Archangel or Habassa for the general idea, and I'll handle all the stats for you. Just give me a game universe description of the character you want.

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Shadow (I know you're going to use it no matter what I say....) (I Am That Is Matthias)

 

Wookiee Soldier 3

 

STR: 22 (+6)

DEX: 10 (+0)

CON: 16 (+3)

INT: 8 (-1)

WIS: 8 (-1)

CHA: 6 (-2)

 

Vitality: 24

Wounds: 16

 

Attacks: +9 melee/+3 ranged

 

Saves: +6 fort, +1 ref, +0 will

 

Defense: 13

 

Feats:

Weapon Proficiency: Blaster Pistols

Weapon Proficiency: Blaster Rifles

Weapon Proficiency: Heavy Weapons

Weapon Proficiency: Simple Weapons

Weapon Proficiency: Vibro Weapons

Armor Proficiency: Light

Armor Proficiency: Medium

Armor Proficiency: Powered

 

Acrobatic

Power Attack

 

Skills: 18

Jump: 2 (+8)

Disable Device (set/disable trap): 2 (+1)

Climb: 4 (+12)

Computer Use: 2 (+1)

Intimidate: 4 (+6)

 

 

Equipment:

Force Pike (2d8 damage, 20 critical, stun DC 15)

E-11 Rifle with 2x Scope (3d8 damage, multifire, 19-20 critical, range increment 30m)

Trap Kit

2500 Credits

 

Rusty, Damaged Mandalorian Armor (Damage Reduction 3, Max Dex Bonus: +3, Armor Check Penalty -4, Speed 8m)

Jet Pack: 500m of flight on one tank of fuel, on roll of 1 on pilot check pack explodes.

Flamethrower Gauntlet: 2d6 damage (DC 15 Reflex for half), DC 15 reflex save or catch on fire. On roll of 4 or lower, targets self instead and flamethrower stops working until DC 10 repair check is made

Whipcord: Range 6m, entangles target (DC 20 Reflex save to evade)

Gauntlet/Boot Spikes: 1d6 damage, 20 critical

Sensors: +2 bonus on listen/spot checks, darkvision 20m, comlink, rangefinder cuts range penalties by half

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Okay....

 

My tactics are to use heavy blaster rifles, using vehicles if necessary.

Home planet: Corellia

Race: Human

 

Force Powers: Bah! She doesn't believe in the Force. An accurate blaster shot is what she really wants.

 

Armor: Erm.... don't know much about Star Wars armor. Just give me a decent set of armor.

 

Weapon: A stormtrooper blaster carbine.

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