littleviking Posted February 14, 2012 Share Posted February 14, 2012 Im having some annoying problems with my load list I think. Otherwise I dont know whats going on. It was fine vanilla. Now I get frequent freezing and crashing. Does this order look right? X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CRAFT.esm[X] CALIBR.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[ ] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[ ] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp I have archiveInvalidation Invalidated!.... FOIP for MMM and FWE... boss... and fose v1_2beta2 installed in FOMM. Should be everything I need I thought. Any thoughts would be appreciated, or questions you need. The ini file core changes did nothing btw. HEEELLLLPPPP! Link to comment Share on other sites More sharing options...
M48A5 Posted February 14, 2012 Share Posted February 14, 2012 Use either this "FO3 Wanderers Edition - Optional Restore Tracers.esp" or this " FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp" You might not need the Mart's Mutant Mod - DLC individually because you have this "Mart's Mutant Mod - FWE Master Release + DLCs.esp" You indicate that the game worked before you added the mods. Uncheck your mods, toggle archiveInvalidation Invalidated!, than one by one re-activate your mods and start the game. When the game does a CTD, the last mod you added is causing the problem. When adding mods, you should do them one at a time to make sure each one works. Link to comment Share on other sites More sharing options...
littleviking Posted February 14, 2012 Author Share Posted February 14, 2012 Well I did all that, and no freezing since then. Just weird CTD's like selling certain items to vendors. Narrowing it down to FWE since its those. Maybe I'll try a reinstall or something. My fault. Loaded the game with the mods right off the bat. Never modded on this game before. Should have known better, oblivion was a nightmare for me to get straight. Thanks for the reply though! Link to comment Share on other sites More sharing options...
littleviking Posted February 14, 2012 Author Share Posted February 14, 2012 Oh what about it being windows 7, maybe I should reinstall the game somewhere out of program files folder? Ive read something about that being a problem for vista, and archiveInvalidation Invalidated does give me a warning about it... Link to comment Share on other sites More sharing options...
7thsealord Posted February 14, 2012 Share Posted February 14, 2012 From everything I have ever heard about using FO3 with Win7, that might be a good idea. Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted February 15, 2012 Share Posted February 15, 2012 Hi,I did not see a merged patch in your load order and according to the FOIP description it is still a must. Merged PatchRemember you still need a merged patch when using FOIP(actually it's even more important when you use FOIP).Please see in this FAQ how to create one. Hope this helps Link to comment Share on other sites More sharing options...
littleviking Posted February 16, 2012 Author Share Posted February 16, 2012 Got the merged patch going. It runs better with all this, still once in a while it crashes or freezes. Nothing I do will fix the alternate start though. It lets me look around a bit, or use the computer. Then it freezes, no crash no errror. Or if I pick up the bobblehead in the cabin, it freezes. Managed to make it out once, then it froze. Cant seem to find a fix for that... Link to comment Share on other sites More sharing options...
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