miked79 Posted February 14, 2012 Share Posted February 14, 2012 I know you can spawn them from console command with putting in the correct number for the npc you want... But I was wondering if theres a simpler way to do it. So i dont have to have 50 ..8 digit numbers to memorize :) Thanks! Link to comment Share on other sites More sharing options...
gsmanners Posted February 14, 2012 Share Posted February 14, 2012 Well, there is Midas Magic. Probably not quite what you're looking for, though. Still waiting for a dog launcher, myself. Link to comment Share on other sites More sharing options...
expired6978 Posted February 14, 2012 Share Posted February 14, 2012 (edited) Depends if you care if they are random or the same one over and over. If you make a Magic Effect with Concentration type and have it scripted... Scriptname SpawnScript extends ActiveMagicEffect ACTORBASE property Spawn auto ACTOR property Caster auto EVENT onEffectStart(ACTOR akTarget, ACTOR akCaster) Caster = akCaster registerForUpdate(0.5) ENDEVENT EVENT OnUpdate() Caster.placeAtMe(Spawn) ; OnUpdate is automatically unregistered on effect finish ENDEVENT I actually tried to make a dog launcher out of this lol. Apparently the game doesn't like it when I apply a HavokImpulse or a PushActor at load time... I attached an OnLoad to the Actor I was throwing, thats actually when I called the impulse/pushactor, game just crashes immediately unfortunately :( guess it really isn't ready for manipulation like it says. Edited February 14, 2012 by expired6978 Link to comment Share on other sites More sharing options...
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