tomomi1922 Posted May 21, 2017 Share Posted May 21, 2017 Someone last night just brought to my attention that there are connection points on body mesh. I am not exactly a savvy 3D modelers. I learn bit by bit through using Bodyslide and Outfit Studio to convert/create outfits by slapping together a few other outfits. And it has worked out decently so far. Then I came across this body piercing mod on loverslab.com and they just don't seem to show up on Bodyslide (it's there, but it's invisible in preview). Long story short, in interest of saving body slot for more important armor pieces, I decided to import these body piercing as part of the nude body mesh with interest of no clipping and fully functional with breast physics (for the nipple rings). I would just put zappers on them so we can pick and choose which jewelry to have on at Bodyslide.Someone warned me against that. He/she said I am going to have so many open connection points by adding all these mesh into the nude outfit. And the game may CTD because of this. This is totally new to me. Connection points allow proper snapping of mesh? How do I identify these points, say, on Nifskope, and properly check out if they are properly made, or "orphaned without a parent"? I am learning something new everyday. So help me understand this a little further. Link to comment Share on other sites More sharing options...
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