mrpigrizzla Posted February 17, 2012 Share Posted February 17, 2012 Here you go http://www.youtube.com/watch?v=BHRUK8bu4UQ It works fine :) Now just need to get the followers to come with mrpigrizzla Link to comment Share on other sites More sharing options...
TyrisBel Posted February 17, 2012 Author Share Posted February 17, 2012 (edited) Yes! Dude thank you, that worked 100% I know what I was doing wrong now, I wasn't setting the destinations linked ref back to the original cell. Can't thank you enough! May I suggest you post that video tut here : http://www.creationkit.com/Video_Tutorials and please feel free to check out the housemod you helped to improve (changes coming soon!) http://skyrim.nexusmods.com/downloads/file.php?id=9819 Edited February 17, 2012 by TyrisBel Link to comment Share on other sites More sharing options...
TyrisBel Posted February 17, 2012 Author Share Posted February 17, 2012 Argh I spoke too soon... It works perfectly as long as the destination is in tamriel. Ie as long as the city your going to doesnt have its own world space, for some reason the cities that do (Windhelm, Riften, Solitude, and Whiterun) still send me to the pale blue nothingness. Link to comment Share on other sites More sharing options...
mrpigrizzla Posted February 18, 2012 Share Posted February 18, 2012 Argh I spoke too soon... It works perfectly as long as the destination is in tamriel. Ie as long as the city your going to doesnt have its own world space, for some reason the cities that do (Windhelm, Riften, Solitude, and Whiterun) still send me to the pale blue nothingness. Let me have a look today I will put one in say Windhelm and Whiterun.. give me a few hours :) Link to comment Share on other sites More sharing options...
mrpigrizzla Posted February 18, 2012 Share Posted February 18, 2012 Ok fixed it You have to make a new script for it to work other wise it will get confused and goes to an old marker ! So basically put your object/activator in can copy that ctrl - d then delete the script attached and make a new one so I now have TeleWRForge01 to teleport to the winterrun skyforge.TelelRWBridge01 to telelport to the bridge and so on and so on Hope that helps :) Link to comment Share on other sites More sharing options...
TyrisBel Posted February 18, 2012 Author Share Posted February 18, 2012 Ok fixed it You have to make a new script for it to work other wise it will get confused and goes to an old marker ! So basically put your object/activator in can copy that ctrl - d then delete the script attached and make a new one so I now have TeleWRForge01 to teleport to the winterrun skyforge.TelelRWBridge01 to telelport to the bridge and so on and so on Hope that helps :) OK, so a separate script for each worldspace, is that it? will give it a try today :) thanks Link to comment Share on other sites More sharing options...
mrpigrizzla Posted February 18, 2012 Share Posted February 18, 2012 Make a new script for each teleporter And make sure your rename the xmarkheader to something like WRForgeTeleArrive01 Or something like that just makes it easy to link up Its odd that you cant use the same script it seems to remember the old one even if you link it to a different mark. Let me know how you get on :) Link to comment Share on other sites More sharing options...
3ncryptabl3 Posted February 18, 2012 Share Posted February 18, 2012 I'm not having any issues with my teleporting setup. I have a single script that is reused for each stone and all I have to do is set the destination cell and pick a marker - whether the destination is in Tamriel [outside the city walls] or inside a new worldspace should be irrelevant and works fine. Personally I choose outside [Tamriel] the city anyways but previously I was porting into the city. Link to comment Share on other sites More sharing options...
TyrisBel Posted February 18, 2012 Author Share Posted February 18, 2012 Still getting the same problem, so think something else is the cause Link to comment Share on other sites More sharing options...
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