NikoIo Posted May 22, 2017 Share Posted May 22, 2017 Hello all, I am very new to modding and trying my best but I've gotten stuck on something that I thought was going to be less complicated than it's turning out. I'm not too technical, so I'm sorry if I don't have the tech lingo down. What I want to create is a candle with a specific color of flame. It is easy to change the color of the texture for the flame of the candle but this changes the color of all candles, not an acceptable solution. I've opened the enchanting table mesh in nifskope and I see that the enchanting table gets it's flame from node [49] which is this file meshes\mps\mpscandleflame01.nif . Difficulty, opening this file in nifskope gives me an error "An MD5 hash comparison indicates this file will not be 100% identical upon saving. This could indicate issues with the data in this file." If I select 'show details' it just gives me the file path. It seems if I can get it to open and save without error I can change the color of a specific candle since I can see in this file where it points to the candle flame texture. I would like point it to my custom candle flame texture but the error is apparently serious because it results in a marker error in the creation kit and if I attempt to load a map on skyrim that has an item with this marker error, it will crash to the desktop. I'm using BSA browser to extract, GIMP to edit textures and nifskope to change models. I have several questions. Have I explained well enough what's going on for folks to understand? Does anyone know how to get around this issue? Am I getting warmer or looking in the wrong direction entirely? Could it be a problem with the tools themselves? Thanks for reading. Link to comment Share on other sites More sharing options...
Di0nysys Posted May 23, 2017 Share Posted May 23, 2017 mpscandleflame01.nif uses the candleflame01.dds texture, a simple hue change in the texture (gimp or ps or w/e), then renaming the path to your custom texture should change it's color, unless there's other factors controlling color. I can't visibly see it's model to tell u exactly as it's a particle, and it's not supported by any version of Nifskope. But open up the trees and go look for the BsShaderProperty nodes, under those, you'll be able to change the attributes to your candle color, texture paths etc. Make sure you don't delete any nodes, and in case you copy nodes over, always do spells > sanitize > reorder blocks before saving your custom version. Link to comment Share on other sites More sharing options...
NikoIo Posted May 23, 2017 Author Share Posted May 23, 2017 (edited) Okay...trying again. Somehow I changed the node number before on my new particle file, but forgot how. I think that's what's locking it up. EDIT: Nevermind, it does it automatically when I duplicate the node...it just wasn't doing it for a while until I reopened the creation kit. Edited May 23, 2017 by NikoIo Link to comment Share on other sites More sharing options...
NikoIo Posted May 23, 2017 Author Share Posted May 23, 2017 (edited) I'm giving up. I had actually done what you suggested the first time before I came here and was getting the missing marker error in creation kit. I've already spent days on this. Now creation kit is locking up whenever I try to use my copy of mpscandleflame01.nif. Should've worked the first time. I just want to get back to the more important parts of my mod. Thank you anyway for trying to help. Edited May 23, 2017 by NikoIo Link to comment Share on other sites More sharing options...
NikoIo Posted May 23, 2017 Author Share Posted May 23, 2017 (edited) Alright, well, I've stepped away and cooled off so not giving up quite yet. Part of the problem was apparently nifskope, I had an old version. After downloading the new version I'm able to save without error and the creation kit is no longer locking up when I try to use my custom files. I feel like I'm getting closer, now I need to learn how to attach a custom node in Niftskope. I'll post back if I can't find a good tutorial, hope y'all know nifskope well :) Edited May 23, 2017 by NikoIo Link to comment Share on other sites More sharing options...
Recommended Posts