Capitto Posted May 23, 2017 Share Posted May 23, 2017 I made my first animation and renamed as "mt_idle", but in game looks like in the photo. I don't know what i'm doing wrong. I installed FNIS and ru the patches. I used XP32 Extended skeleton "skeleton_female.nif" and a personal body mesh. ¿Maybe i did something wrong with exporting the animation in 3ds Max? Link to comment Share on other sites More sharing options...
Capitto Posted May 23, 2017 Author Share Posted May 23, 2017 I can export the animation but a warning message pop-up on Havock content tool. It is important? --- Configuration: Export HDT --- Create Skeletons Filter 0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC L Forearm [LLar 0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R UpperArm [RUar [0xabba99f4] Warning : Invalid scale/skew in initial pose of bone QUIVER [0xabba99f4] Warning : Invalid scale/skew in initial pose of bone WeaponAxe [0xabba99f4] Warning : Invalid scale/skew in initial pose of bone WeaponBack [0xabba99f4] Warning : Invalid scale/skew in initial pose of bone WeaponDagger [0xabba99f4] Warning : Invalid scale/skew in initial pose of bone WeaponMace [0xabba99f4] Warning : Invalid scale/skew in initial pose of bone WeaponSword 0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC L Finger00 [LF00 0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC L Finger10 [LF10 0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC L Finger20 [LF20 0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC L Finger21 [LF21 0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger01 [RF01 0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger10 [RF10 0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger11 [RF11 0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger20 [RF20 0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger21 [RF21 0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger40 [RF40 [0xabba44f4] Warning : Skeleton "NPC Root [Root]" has multiple roots. [0xabba44f4] Warning : Extra root found in bone : "Camera3rd [Cam3]" Root Node Name:NPC Root [Root] Num Bones: 99 Create Animations Filter [0xabba3a95] Warning : Animation for bone NPC L Foot [Lft ] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Foot [Rft ] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Forearm [LLar] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R UpperArm [RUar] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Forearm [RLar] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Hand [LHnd] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Hand [RHnd] has invalid skew/scale [0xabba3a95] Warning : Animation for bone AnimObjectL has invalid skew/scale [0xabba3a95] Warning : Animation for bone AnimObjectR has invalid skew/scale [0xabba3a95] Warning : Animation for bone SHIELD has invalid skew/scale [0xabba3a95] Warning : Animation for bone WEAPON has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L MagicNode [LMag] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R MagicNode [RMag] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Toe0 [LToe] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Toe0 [RToe] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L ForearmTwist1 [LLt1] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L ForearmTwist2 [LLt2] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R ForearmTwist1 [RLt1] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R ForearmTwist2 [RLt2] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R UpperarmTwist1 [RUt1] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R UpperarmTwist2 [RUt2] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Finger00 [LF00] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Finger01 [LF01] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Finger02 [LF02] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Finger10 [LF10] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Finger11 [LF11] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Finger12 [LF12] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Finger20 [LF20] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Finger21 [LF21] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Finger22 [LF22] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Finger30 [LF30] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Finger31 [LF31] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Finger32 [LF32] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Finger40 [LF40] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Finger41 [LF41] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC L Finger42 [LF42] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger00 [RF00] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger01 [RF01] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger02 [RF02] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger10 [RF10] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger11 [RF11] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger12 [RF12] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger20 [RF20] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger21 [RF21] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger22 [RF22] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger30 [RF30] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger31 [RF31] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger32 [RF32] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger40 [RF40] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger41 [RF41] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger42 [RF42] has invalid skew/scale Animation Length: 126.666664 Frames: 3801 Annotation: absent Extract Motion Filter Motion extracted using 3801 samples Spline Compression Filter Compression Number of blocks: 15 Size of largest block (PlayStation®3 SPU): 158320 bytes. Original Size: 24083136 bytes. Compressed Size: 2295548 bytes. Compression Ratio: 10.491236:1. [0xabba1e5f] Warning : Spline animation may not fit on PlayStation®3 SPU. Try reducing the block size [if developing for PlayStation®3]. Footstep Analysis Filter Loop Animations Filter Prune Types Filter Removing hkxEnvironment ("Environment Data") Removing hkxScene ("Scene Data") Removing Resource Data completely. Removing 1 skeletons. Removing 0 mesh attachments. Removing 1 Transform and 0 Float identity binding index arrays from 1 bindings(s) Removing 0 skins. Write to Platform Filter Wrote layout for [Win32 MSVC] to file [.\exported_anim\Animaciones creadas\mt_idle.HKX]. Finished in 00:00:04 Link to comment Share on other sites More sharing options...
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