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Character with T-pose


Capitto

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I made my first animation and renamed as "mt_idle", but in game looks like in the photo.



I don't know what i'm doing wrong. I installed FNIS and ru the patches.



I used XP32 Extended skeleton "skeleton_female.nif" and a personal body mesh.



¿Maybe i did something wrong with exporting the animation in 3ds Max?




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I can export the animation but a warning message pop-up on Havock content tool.



It is important?




--- Configuration: Export HDT ---

Create Skeletons Filter

0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC L Forearm [LLar

0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R UpperArm [RUar

[0xabba99f4] Warning : Invalid scale/skew in initial pose of bone QUIVER

[0xabba99f4] Warning : Invalid scale/skew in initial pose of bone WeaponAxe

[0xabba99f4] Warning : Invalid scale/skew in initial pose of bone WeaponBack

[0xabba99f4] Warning : Invalid scale/skew in initial pose of bone WeaponDagger

[0xabba99f4] Warning : Invalid scale/skew in initial pose of bone WeaponMace

[0xabba99f4] Warning : Invalid scale/skew in initial pose of bone WeaponSword

0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC L Finger00 [LF00

0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC L Finger10 [LF10

0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC L Finger20 [LF20

0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC L Finger21 [LF21

0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger01 [RF01

0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger10 [RF10

0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger11 [RF11

0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger20 [RF20

0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger21 [RF21

0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger40 [RF40

[0xabba44f4] Warning : Skeleton "NPC Root [Root]" has multiple roots.

[0xabba44f4] Warning : Extra root found in bone : "Camera3rd [Cam3]"

Root Node Name:NPC Root [Root]

Num Bones: 99

Create Animations Filter

[0xabba3a95] Warning : Animation for bone NPC L Foot [Lft ] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Foot [Rft ] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Forearm [LLar] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R UpperArm [RUar] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Forearm [RLar] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Hand [LHnd] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Hand [RHnd] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone AnimObjectL has invalid skew/scale

[0xabba3a95] Warning : Animation for bone AnimObjectR has invalid skew/scale

[0xabba3a95] Warning : Animation for bone SHIELD has invalid skew/scale

[0xabba3a95] Warning : Animation for bone WEAPON has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L MagicNode [LMag] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R MagicNode [RMag] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Toe0 [LToe] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Toe0 [RToe] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L ForearmTwist1 [LLt1] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L ForearmTwist2 [LLt2] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R ForearmTwist1 [RLt1] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R ForearmTwist2 [RLt2] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R UpperarmTwist1 [RUt1] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R UpperarmTwist2 [RUt2] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Finger00 [LF00] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Finger01 [LF01] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Finger02 [LF02] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Finger10 [LF10] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Finger11 [LF11] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Finger12 [LF12] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Finger20 [LF20] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Finger21 [LF21] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Finger22 [LF22] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Finger30 [LF30] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Finger31 [LF31] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Finger32 [LF32] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Finger40 [LF40] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Finger41 [LF41] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC L Finger42 [LF42] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger00 [RF00] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger01 [RF01] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger02 [RF02] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger10 [RF10] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger11 [RF11] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger12 [RF12] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger20 [RF20] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger21 [RF21] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger22 [RF22] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger30 [RF30] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger31 [RF31] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger32 [RF32] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger40 [RF40] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger41 [RF41] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger42 [RF42] has invalid skew/scale

Animation

Length: 126.666664

Frames: 3801

Annotation: absent

Extract Motion Filter

Motion extracted using 3801 samples

Spline Compression Filter

Compression

Number of blocks: 15

Size of largest block (PlayStation®3 SPU): 158320 bytes.

Original Size: 24083136 bytes. Compressed Size: 2295548 bytes.

Compression Ratio: 10.491236:1.

[0xabba1e5f] Warning : Spline animation may not fit on PlayStation®3 SPU. Try reducing the block size [if developing for PlayStation®3].

Footstep Analysis Filter

Loop Animations Filter

Prune Types Filter

Removing hkxEnvironment ("Environment Data")

Removing hkxScene ("Scene Data")

Removing Resource Data completely.

Removing 1 skeletons.

Removing 0 mesh attachments.

Removing 1 Transform and 0 Float identity binding index arrays from 1 bindings(s)

Removing 0 skins.

Write to Platform Filter

Wrote layout for [Win32 MSVC] to file [.\exported_anim\Animaciones creadas\mt_idle.HKX].

Finished in 00:00:04

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