Hayk94 Posted February 14, 2012 Share Posted February 14, 2012 Hey people can anyone tell me what makes a character to go forward for example. I mean is that related to animations or something must be done in CK? I looked into some animations for example moving animations for human races, they are walking by standing in the same place don't go forward or back, so what makes them to go forward ingame with exact animation? Link to comment Share on other sites More sharing options...
TarathielTorosir Posted February 14, 2012 Share Posted February 14, 2012 (edited) Their legs, you know those dangly parts hanging from the torso. Edited February 14, 2012 by Tarathiel_Torosir Link to comment Share on other sites More sharing options...
Hayk94 Posted February 14, 2012 Author Share Posted February 14, 2012 Hey people can anyone tell me what makes a character to go forward for example. I mean is that related to animations or something must be done in CK? I looked into some animations for example moving animations for human races, they are walking by standing in the same place don't go forward or back, so what makes them to go forward ingame with exact animation? LOL Link to comment Share on other sites More sharing options...
GomuGomu64 Posted February 14, 2012 Share Posted February 14, 2012 Their legs, you know those dangly parts hanging from the torso. Oh aren't you funny. Nobody would have ever, EVER thought of that. And whats more, you didn't even contribute to the thread! GENIUS! @OP I believe it's hard-coded. Couldn't tell you, as I don't know :s Link to comment Share on other sites More sharing options...
TarathielTorosir Posted February 14, 2012 Share Posted February 14, 2012 (edited) All that was sarcasm in the world demanded that I say that, sorry. To answer your question while I am not sure about using specific animations, the AI will handle their moving around, so if you want them to go somewhere specific you need to set a list of triggers that tells them to go somewhere, then the pathfinding AI will lead them there...eventually. I know the theory behind it, just not the specifics, I don't actually create mods so much as combine and edit the ones I use. Edited February 14, 2012 by Tarathiel_Torosir Link to comment Share on other sites More sharing options...
throttlekitty Posted February 14, 2012 Share Posted February 14, 2012 u haft to prez W 2 mov frward r smth, no free will for npc trolol=ol Movement is generally controlled by the animations, but I think you mean with a new NPC you've dropped in a cell? Try looking into actor packages. Link to comment Share on other sites More sharing options...
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