reaper9111 Posted February 14, 2012 Share Posted February 14, 2012 its self explain in the tittle, i want to transform a "pickable clutter" and transform it into a "static clutter"i want that final static clutter to be unmovable... and specialy unmovable when hit with anything...Any Tutorial on this ?Ive try changing the colision block of the .nif to OL_STATIC insted of OL_CLUTTER but it still fall on the floor when i hit it with anything in game ??? Thanks Guys ! Reaper Link to comment Share on other sites More sharing options...
Th3uNKn0wN Posted February 14, 2012 Share Posted February 14, 2012 Create a new static base object with the same models and textures. That should work anyway. Dont know of theres anything easier, right now im on my phone and cant access my computer.Hope that it'll work Link to comment Share on other sites More sharing options...
reaper9111 Posted February 15, 2012 Author Share Posted February 15, 2012 (edited) Nan, by doing this, the colision box are not change into REAL STATIC, so when the player hit the clutter with his/her legs, it will be moved from its original location !!! Reaper ok, heres an exemple of what i want to do...take the pickable Troll Skull and tranform it into a Static Troll Skull... (USING NIFSKOPE) Edited February 15, 2012 by reaper9111 Link to comment Share on other sites More sharing options...
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