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[WIP] Solstheim


Tirick

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Let's start with: I don't know yet where I'm going to take this.

 

I'm not 'new' to modeling, or texturing; I know my way around Blender and GIMP (I design paper models in my spare time), and I've played with every CS / GECK without every committing to making anything. I started making a mod for Skyrim, had a great idea too, but realized that without really knowing what I was doing I could very quickly break things in the main map, and I did not want to do that. So, I got to thinking, What if I started with a blank slate and an already designed concept to work towards.

 

Thus is born: Solstheim.

 

I know, this is not original. I know, this is very likely going to be an official DLC eventually. But this is a personal project, and one with reasonable scope that I think I can tackle.

 

So, I loaded up my GOTY Morrowind, found (through some google-fu) TESAnnwyn (awesome program BTM!), and managed to, through some trial and curses, load through TESNip a height-mapped Worldspace of Solstheim.

 

I (perhaps prematurely) made and finalized a navmesh for the basic terrain (what pain in the a$$ that was!) and am on my way to starting to texture and lay out the area around Fort Frostmoth. Before anyone starts on it, yes I know I'll have to redo nearly every Navmesh... I just wanted to be certain there were no inter-cell errors.

 

Some pics:

 

The greyscale heightmap

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/SolstheimGS16.jpg

 

 

 

I'm pretty certain I don't want this in the north eastern corner, but its there now...

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/SolstheimHeightmap.jpg

 

 

 

 

Morrowind Fort Frostmoth (CS view)

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/FortFrostmoth-MorrowindCS.jpg

 

 

 

The empty plot of land...

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/FortFrostmoth-JustTerrain.jpg

 

 

 

If anyone has some friendly advice, or words of encouragement, that would be greatly appreciated! I intend to post progress here, although I will not be uploading it as a mod until I have something concretely built.

 

Tirick

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Thank you!

 

For now I want to focus on getting it into the state it was in during the 3rd era. I have (vague) plans to update it to 4th era however, perhaps expanding the fort and maybe adding a trade town there (as well as expanding Raven Rock). Good opportunity to put some rebellion based-quests as well as maybe something in related to the recent Falmer trouble. For now, I just want to see if I can figure the toolkit out well enough to make a playable area that doesn't look like utter rubbish.

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I've roughed in Fort Frostmoth using Skyrim resources, which are quite different (unsurprisingly) from the Morrowind ones. I had to play with some scaling to get the small turrets for use as a 'corner'. There appears to be no suitable proper wall corner piece in the set. As an aside, filed under things I never noticed in game, none of the exterior imperial wall/tower parts are designed to mate perfectly (and most of the Imperial forts in Skyrim deviate from the harsh 90 deg sets in Morrowind). There is a divider element (and other various tricks) used to seam the parts, often in overlapping ways, with platforms and other elements covering the odd bits.

 

At any rate, I want to build up the dock area and maybe put some more major detail into the fort before I start to texture the four cells that make up the fort. Obviously there is a lot yet to do to make the fort more full. I want to try and make the roofed sections seen in the West part of the Fort as well.

 

Bloodmoon's Fort - Top view

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/FortFrostmoth-MorrowindTop.jpg

 

 

 

Roughed in Fort - Top view

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/FortFrostmoth-RoughedIn-Top.jpg

 

 

 

At an angle:

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/FortFrostmoth-RoughedIn.jpg

 

 

 

Tirick

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So texturing landscape is much, much easier and intuitive than I feared. There is are a few navigable irritants, but nothing overly frustrating. I spent a few hours last night 'colouring in' the ocean-space (to about 2 full cells past the height-adjustment areas) and all the rivers/lakes. While this sounds a little boring (it was), it is an easily segregated task and once that would have been tedious in small segments. I'll likely still tweak some (especially the rivers/lakes), but for now they are good. I also have essentially finished the main texture plan for the cells around Fort Frostmoth. This is a fairly small area (6 cells), and only took about 40 minutes to texture.

 

6 textures per quad sounds on the surface like a lot, but really forces you to focus on a look for a cell. For now I've not really played with using a mix of grass/no grass textures, so the generated grass is quick thick in places. I will have to adjust that, where I can, most of the cells you see are at the 6-tex limit.

 

Over the weekend I intend to focus on static clutter around the fort, as well as roughing in the docks and planning for a small collection of houses making up a 'town' around the fort. Obviously that deviates from 3E, but in 200 years I can see even a small settlement arising, despite the near proximity of Raven Rock.

 

Textured Fort (CK view)

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/Frostmoth-TerrainPainted.jpg

 

 

 

The Ocean bed (sample, the whole island has a good border now)

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/Ocean-TerrainPainted.jpg

 

 

 

In game (High settings, without the HD texture pack)

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/InGame-001.jpg

 

 

 

In game (High settings, without the HD texture pack)

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/InGame-002.jpg

 

 

 

In game (High settings, without the HD texture pack)

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/InGame-003.jpg

 

 

 

Tirick

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This looks awesome! No quest I've seen in any of the Elder Scrolls Games has been able to rival the Raven Rock quest line, in my opinion of course, so I really look forward to seeing more of this! How difficult was it to make the terrain? As a new modder who's so far only done tiny tweaks this type of thing looks daunting to say the least.
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Do you mean the landscape? I didn't make it so much as export a heightmap from Morrowind and import into Oblivion format. I then used TESnip to merge the Oblivion format into a Skyrim format one that had an empty worldspace. I can't remember the exact thread that got me there (I certainly didn't figure that part out), but it was on the Bethesda modding forum. I was looking for why the CK was crashing when trying to import a .RAW file, and found that it was a common bug. One of the members proposed that workaround.

 

If you mean the painting of the landscape... easy enough. The hardest part was remembering not to left-click (which raises/lowers the landscape) while in landscape mode. Selecting textures and painting (right-click) is easy, although it takes a bit to decide which textures to limit yourself to.

 

Tirick

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I've now finished adding architecture and static elements to the docks, and I'm quite happy with the results. I may edit/ finish the navmesh for this cell before starting on the castle, just so I can add/test a few npcs. I have not added non-static elements, which I suspect will be a massive time-sink. I want to get the non-static parts for this and the fort complete before I do 'finishing' work. I do intend to make interiors as well, athough the exteriors are my main concern right now.

 

You may notice that I've started to deviate from the canon a little. The blocky stone docks have been replaced with a more organic looking wooden set (partially because there are few suitable stand in elements that match). I've also added a small house that will stand as the local offices of the East Empire Trading Company. The rocky structures around the little bay/dock area in Morrowind have no real matches in Skyrim (that I can find) so I suspect that aside from the shape of landscape much of the detailing bits cannot (and maybe should not) match exactly. The options in Skyrim are a lot better at any rate, I am just not going to stress over matching precisely.

 

At any rate, enjoy:

 

CK View Docks:

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/Docks-CK.jpg

 

 

CK View Docks:

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/Docks-CK-02.jpg

 

 

In Game (this will be the location of the teleport (it is currently the coc marker view)

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/InGame-Docks-001.jpg

 

 

In Game

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/InGame-Docks-002.jpg

 

 

In Game, from the deck in front of the EETC office

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/InGame-Docks-003.jpg

 

 

In Game

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/InGame-Docks-004.jpg

 

 

In Game (from the Fort wall)

 

 

http://i296.photobucket.com/albums/mm191/Aelfric_Pics/Solstheim/InGame-Docks-005.jpg

 

 

Tirick

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