Fl00rB0ards Posted May 25, 2017 Share Posted May 25, 2017 The mods were installed mostly with NMM, I installed TTW manually as it didn't work with NMM. I'm also using NVSE, NVSE-JIP and a 4GB patch.This load order was created by LOOT, I manually made one previously but was getting the same issue. Link to comment Share on other sites More sharing options...
M48A5 Posted May 25, 2017 Share Posted May 25, 2017 Your load list is a real mess. Are you sure you posted the one generated by LOOT? The load order should start with FalloutNV.esm, followed by the DLCs in order of their release. The pre-order packs will follow the DLCs. Then you should be loading the Fallout3 files, Starting with Fallout3.esm, then the DLCs as follows: Anchorage.esm, ThePitt, BrokenSteel, PointLookout and Zeta. Once you have that in order, try running LOOT again. Link to comment Share on other sites More sharing options...
Fl00rB0ards Posted May 25, 2017 Author Share Posted May 25, 2017 Your load list is a real mess. Are you sure you posted the one generated by LOOT? The load order should start with FalloutNV.esm, followed by the DLCs in order of their release. The pre-order packs will follow the DLCs. Then you should be loading the Fallout3 files, Starting with Fallout3.esm, then the DLCs as follows: Anchorage.esm, ThePitt, BrokenSteel, PointLookout and Zeta. Once you have that in order, try running LOOT again.Thanks for the response, yes that was a LOOT order, I ran LOOT a second time and it gave me a more logical order. GameMode=FalloutNV FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1TaleOfTwoWastelands.esm=1Interior Lighting Overhaul - Core.esm=1FreesideOpen.esm=1IWR.esm=0ELECTRO-CITY - CompletedWorkorders.esm=1FCOMaster.esm=1More Perks.esm=1More Perks for Dead Money.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1ELECTRO-CITY - Highways and Byways.esm=1CFWNV.esm=1Weapon Mod Expansion.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1Project Nevada - Extra Options.esm=1NevadaSkies.esm=1Interior Lighting Overhaul - L38PS.esm=1WME - GRA.esm=1WME - DLCs.esm=1NVStripOpen.esm=1More Perks for Honest Hearts.esm=1More Traits.esm=1More Perks for Old World Blues.esm=1More Perks for Companions.esm=1WMVM.esm=1XRE - CARS!.esm=0TTW_AnchorageCustomization.esp=1TTW_NoKarmaDCFollowers.esp=1TTW_OutcastTrading.esp=1TTW_Reputation.esp=1TTW_SpeechChecks.esp=1TTW_StartupMenu.esp=1TTW_StashPackOptions.esp=1ttw_wildwasteland.esp=1TTWOptions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1EVE FNV - ALL DLC.esp=1The Weapon Mod Menu.esp=1pipboy2500_edisleado.esp=1F4Quickloot.esp=1FCO - NPC Changes.esp=1FCO - GlowingOne.esp=1FCO - OHSB NPC Edits.esp=1FCO - Russell.esp=0Reload Sounds.esp=1ELECTRO-CITY - Darker Nights.esp=1CFW-DLC.esp=1expadvarmor01.esp=1Project Nevada - Dead Money.esp=0Project Nevada - Honest Hearts.esp=0Project Nevada - Lonesome Road.esp=0Project Nevada - Gun Runners' Arsenal.esp=0Project Nevada - Cyberware Additions.esp=1Vurt's WFO.esp=1XRE - CARS!.esp=0XRE - CARS! ADDON TEMPLATE.esp=0FreesideOpenPatch.esp=1WeaponModsExpanded.esp=1WME - GRA - Complete.esp=1Hood.esp=1ReconLaserWeapons.esp=1WMX-DLCMerged.esp=1WME - GRA - All Weapons.esp=1Weapon Mod Expansion.esp=1WME - GRA - Just Guns.esp=1WMX-EVE-AllDLCMerged.esp=1WME - DLCs Arenovalis.esp=1WME - DLCs.esp=1WME - GRA - Arenovalis.esp=1WME - GRA - Vendor Reform.esp=1WME - GRA - Weapon Integration.esp=1Project Nevada - Old World Blues.esp=0Project Nevada - WMX.esp=1WMX-POPMerged.esp=1Project Nevada - WME.esp=1Project Nevada - EVE All DLC.esp=1More Perks Update.esp=1StripOpenMain.esp=1Alternative Start.esp=1IWR - Rebuilt.esp=1KP31.esp=1Pernach.esp=1Galil.esp=1M1905.esp=1FAMAS.esp=1MSR556.esp=1Tutorial Killer.esp=1Delay DLC - TTW.esp=1WME - GRA - Unique Integration.esp=1Bullslayer.esp=1BT87.esp=1Tutorial Killer - Project Nevada.esp=1ILO - Nevada Skies Patch.esp=1More Perks for Companions Update.esp=1More Traits Update.esp=1More Perks for Dead Money Update.esp=1More Perks for Honest Hearts Update.esp=1More Perks for Old World Blues Update.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1ILO - Tale of Two Wastelands.esp=1ILO - GS Shack.esp=1NevadaSkies - TTW Edition.esp=1NevadaSkies - Ultimate DLC Edition.esp=1NevadaSkies - Basic Edition.esp=1 Same issue still persists though, I'm assuming there's an issue with one of the mods or how I installed them, going to try to disable them all, then re-enable one at a time and see what the issue is. Link to comment Share on other sites More sharing options...
M48A5 Posted May 25, 2017 Share Posted May 25, 2017 ILO-Tale of Two Wastelands should load after ILO-GS Shack.esp NevadaSkies-TTW Edition.esp should load after all other NevadaSkies. Any compatibility patch must load after the last mod that is being patched. Link to comment Share on other sites More sharing options...
Fl00rB0ards Posted May 25, 2017 Author Share Posted May 25, 2017 I re-arranged the load order as you said to, then disabled every esp, enabled them one at a time launching the game each time to find what the issue was, turns out Vurt's WFO was causing the issue, disabling it fixed my issue, thanks for your help. Link to comment Share on other sites More sharing options...
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