TyrisBel Posted February 15, 2012 Share Posted February 15, 2012 I'm building a player house, and one of the things I want to do is have a bunch of standing stones that when activated will teleport you to the various cities in skyrim I am THIS close to getting it working but I'm missing something I don't know what. here's the script: Scriptname FrostfangTeleportRiften extends ObjectReference ObjectReference Property TeleportMarker auto Event OnActivate(ObjectReference akActionRef) Game.FastTravel(TeleportMarker) EndEvent Now I activate the teleport stone, and the loading screen jumps up giving me uselful(?) information about riften, then it finishes loading and then I'm in what appears to be a white-blue nothingness (much like you'd see if there were gaps in a cell. It's almost like nothing is rendering or I've dropped through the floor or something. also, the text "Activate Teleport Stone" is still on the screen and wont go away whatever I do. But the ambient noise and music is correct for Riften. Does anyone have any idea what I'm doing wrong? Link to comment Share on other sites More sharing options...
3ncryptabl3 Posted February 15, 2012 Share Posted February 15, 2012 If you added the Cell and Ref for the TeleportMarker property recheck it to make sure you picked a ref that is accessible like a COC marker. Link to comment Share on other sites More sharing options...
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