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Posted

Whenever I click on "Upload Plugin and Archive to Steam", i get the Add/remove files to archive window. All that's listed in "Add/Remove files to archive" screen is "BSShader_DefNormalMap". I click "Pack files" and TESArchive comes up, followed shortly by "Error - Archive Process Failed."

 

Am I doing something wrong here? Any help would be appreciated!

Posted (edited)

I have the exact same problem, when all I modded was the weight of some items. I know that I didn't accidentally modify something I didn't mean to, because I thoroughly checked the file details in the data selector.

 

OH! Actually, I might have figured it out. Have you used SteamTool? Or any other Steam game mover? I've used to to put Skyrim and a select other few games on my SSD, and it turns out that the creation kit doesn't play nicely with moved steam games. Steam Workshop also doesn't play nicely with a moved Skyrim.

 

Edit: Actually, I tried with Skyrim in its default location and the same problem still occurred. So nevermind for that idea. :/

Edited by sevvie
Posted

i'm gonna post the reply i got that ended up working for me:

 

  Quote
Open "Archive.exe" in your steamapps/common/skyrim folder. It was installed with your Creation Kit.

It's a more advanced .bsa packer. Make sure the .bsa file you make in Archive.exe is spelled EXACTLY the same as your .esp

 

Then when you go to upload your mod, it will find the already made .bsa file

 

next time i started up creation kit, it said "Mod.bsa already found, use it?", I assume that's why the name needs to be the same. Hope that helps.

  • 1 month later...
Posted
  On 2/17/2012 at 4:49 AM, tangyrobot said:

i'm gonna post the reply i got that ended up working for me:

 

  Quote
Open "Archive.exe" in your steamapps/common/skyrim folder. It was installed with your Creation Kit.

It's a more advanced .bsa packer. Make sure the .bsa file you make in Archive.exe is spelled EXACTLY the same as your .esp

 

Then when you go to upload your mod, it will find the already made .bsa file

 

next time i started up creation kit, it said "Mod.bsa already found, use it?", I assume that's why the name needs to be the same. Hope that helps.

 

I understand this probably makes me sound really dumb but how exactly do you converty the esp to a bsa with the TESArchive? any help would be greatly appreciated

  • 2 years later...
Posted (edited)

Archive.exe NOT TESArchive. It's in your Skyrim directory - should be one level above the Data folder where your .esp is.

You should be able to go to Edit > Add File > select each file needed for your mod.
I also heard you can drag/drop files.
Make sure all the check marks are checked - not sure if it's important but sounds important.

And that's all I know. I came here to see if you guys new more, but you knew less.
How I know anything.

Where I'm going for more information but haven't read yet.

Edited by Sulhir
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