vanblam Posted February 15, 2012 Share Posted February 15, 2012 (edited) Hello, I'm trying to see if there is a way to change the color of a name for an item of any sort. Like if I have a magical sword the display name would be green in your inventory. Even higher magical item would be blue ect. That way you will know what items are magical vs the ones that are not. Or a quest item would be a light brown or beige. Also that would generate a little more excitement when you pick up an item :P. I hope this is possible and if you have any luck figuring this out please explain :).. Thank you Edited February 15, 2012 by vanblam Link to comment Share on other sites More sharing options...
vanblam Posted February 15, 2012 Author Share Posted February 15, 2012 Well I tried somethen just to see what would happen. In the creation kit I double clicked a Dwarven Sword and In front of the name I placed <font color='#00ff00'> Dwarven Sword... When I got into the game with utter surprise Dwarven Sword was displayed green when I highlighted over it. BUT When I picked it up and looked in the menu it was white on the left and on the right where its all caps it had the full thing including the code in front of it. :/ But that's closer :P Link to comment Share on other sites More sharing options...
Sunnie Posted February 15, 2012 Share Posted February 15, 2012 Did you try closing the tag? </font> Link to comment Share on other sites More sharing options...
vanblam Posted February 15, 2012 Author Share Posted February 15, 2012 Yea it did the same thing unfortunately :/ .. Thinking the menu text is a different style or format. Wonder what the difference is between the text that shows on items on the ground vs the menu text. Link to comment Share on other sites More sharing options...
vanblam Posted February 15, 2012 Author Share Posted February 15, 2012 (edited) Here is an image of what I get.http://i52.photobucket.com/albums/g26/vanblam/Item_Color_Test.jpg Hope someone out there can figure this out :P..... If you do I LOVE YOU!! ... lol Edited February 15, 2012 by vanblam Link to comment Share on other sites More sharing options...
Sunnie Posted February 15, 2012 Share Posted February 15, 2012 That looks like the Flash UI isn't actually interpreting the tag at all and just treating the entry completely as a normal string. This is going to be a Flash issue I think. Link to comment Share on other sites More sharing options...
vanblam Posted February 15, 2012 Author Share Posted February 15, 2012 Think there might be way to bypass that or get around it? Link to comment Share on other sites More sharing options...
expired6978 Posted February 15, 2012 Share Posted February 15, 2012 (edited) Think there might be way to bypass that or get around it? You're using SkyUI, you could modify that to process the tags for you. Try it with vanilla UI and see if it processes it. Although it does happen on the damage box as well, I'm not entirely sure if that part of it is part of SkyUI, it might be, in which case you could process as well. SkyUI is opensource.http://code.google.com/p/skyrimui/source/browse/#git%2Fsrc Edited February 15, 2012 by expired6978 Link to comment Share on other sites More sharing options...
vanblam Posted February 15, 2012 Author Share Posted February 15, 2012 lol damn.. take me forever to figure out what I'm even looking at. :P Thank you so much for the help tho :) Link to comment Share on other sites More sharing options...
expired6978 Posted February 15, 2012 Share Posted February 15, 2012 I found the part where item text is set in SkyUI and changed it from setText to setHtmlText so it would process the tags. But I wasn't able to test it, I can compile my changes but they seem to just crash immediately when testing and I'm not sure why. Link to comment Share on other sites More sharing options...
Recommended Posts