Shijaku Posted May 29, 2017 Share Posted May 29, 2017 (edited) Okay so...I decided to come back to Skyrim! And after much consideration about the reasons I stopped playing (Patchus Maximus taking too long, tired of running into conflicts), I decided to start from scratch, I deleted everything about Skyrim, but kept my mods. Deleted all patches (FNIS, ASIS, PAMA, DSR) and resintalled Skyrim from scratch. Using NMM of course, not MO. After all this was done, I cleaned my master files with TES5 Edit, and installed my mods. Did the workaround, installed every single mod, updated a few and kept them all in the right order with LOOT. Ran DSR, then FNIS, then PAMA and got rid of ASIS (sad but I don't want to have to run all the patches once more, seems to take hours just to begin playing) ...Still, my characters are stuck in T-Pose. All of them. Including creatures.So I'm asking for help here since I can't seem to find a way to work around it. Yes, I have Realistic Ragdolls and force, XP32 Maximum Skeleton AND Extended version, FNIS Creatures and Spells. Yes, I did run for consistency errors and the only "error" falls into the Momo Acrobatic jump included in the XP32 Animation package. Which I've dealt with before and has not caused me any T-Pose errors before. Will delete and retry in a few minutes. Now I'll post my load order, and my FNIS list so you guys can see if there's any errors off the bat. I really don't see how I messed up here, I literally just started a new game with "Live another Life" so the common early game wagon bug is not present.Everything seems to be running smoothly so far (in my little prison cell), physics, characters, mods. But my character is in a T-Pose. I did reload to another save where I am in Breezehome and exited to check, and yes, Everyone else is ALSO in a T-Pose. Please help this idiot noob a little. Load order:Masters for Save 861 - Prisoner Abandoned Prison 00.03.37.ess: 00 Skyrim.esm01 Update.esm02 Dawnguard.esm03 HearthFires.esm04 Dragonborn.esm05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.4]06 RaceCompatibility.esm [Version 1.60a]07 ApachiiHairFemales.esm08 ApachiiHair.esm09 hdtHighHeel.esm0A SkyTEST-RealisticAnimals&Predators.esm0B OSA.esm0C HighResTexturePack02.esp0D HighResTexturePack03.esp0E EnhancedLightsandFX.esp0F ELFX - Exteriors.esp10 ELFXEnhancer.esp11 SoS - The Wilds.esp [Version 1.13]12 PerkusMaximus_Master.esp13 PerkusMaximus_Mage.esp14 SoS - Civilization.esp [Version 1.02]15 Rebirth Monster.esp16 boss.esp17 SoS - The Dungeons.esp [Version 1.23]18 FNIS.esp19 PC Exclusive Animation Path - Khajiit.esp1A PC Exclusive Animation Path - Argonian.esp1B PC Exclusive Animation Path - 0 - Main.esp1C SMIM-DragonbornTernFix.esp1D SMIM-DungeonsCliffsIceSkirts.esp1E SkyUI.esp1F CharacterMakingExtender.esp20 EnhancedCharacterEdit.esp21 PC Exclusive Animation Path - WoodElf.esp22 PC Exclusive Animation Path - RedGuard.esp23 PC Exclusive Animation Path - ORC.esp24 PC Exclusive Animation Path - Imperial.esp25 PC Exclusive Animation Path - HighElf.esp26 PC Exclusive Animation Path - DarkElf.esp27 PC Exclusive Animation Path - Breton.esp28 ApachiiHairStyles.esp29 ApachiiHairStylesELVES.esp2A PerkusMaximus_CombatPlus.esp2B PerkusMaximus_Thief.esp2C PerkusMaximus_Warrior.esp2D Auto Unequip Ammo.esp2E Purewaters.esp2F RutahTattooPack.esp30 SFO - Dragonborn.esp31 KDC - kevinsterable - Deadly Stronger Poisons.esp32 Kevin's Deadly Poisons - TRAPS.esp33 The Dance of Death - Ultimate Edition.esp34 83Willows_101BUGS_V4_HighRes_HighSpawn.esp35 Chesko_WearableLantern.esp36 MikanEyes All in one.esp37 KS Hairdos - HDT.esp38 BreezehomeEnchanter.esp39 Dr_Bandolier.esp3A Hothtrooper44_ArmorCompilation.esp3B Inconsequential NPCs.esp3C Run For Your Lives.esp [Version 2.0.6]3D VVE.esp [Version 0.7]3E Cloaks.esp3F Immersive Wenches.esp40 SRX_Followers.esp41 Hateful Wenches.esp42 SexLab-AmorousAdventures.esp43 Skyrim Flora Overhaul.esp44 Recorder Follower Base.esp45 FNISspells.esp46 PC Exclusive Animation Path - Nord.esp47 SMIM-FarmhouseFlickeringFix.esp48 Legendarygraveyard.esp49 Immersive Citizens - AI Overhaul Lite.esp4A TheAmazingWorldOfBikiniArmor.esp4B portal2mod.esp4C TheEyesOfBeauty.esp [Version 9]4D Better Stealth AI for Followers.esp [Version 3.4]4E Toccata as Elisif.esp4F Vivid Weathers.esp50 DeadlyDragons.esp51 _ImoMegane.esp52 Immersive Wenches -Apachii hairs- Patch.esp53 Bijin NPCs.esp54 Bijin Wives.esp55 Serana.esp56 Bijin Warmaidens.esp57 HousecarlWhiterun.esp58 Deadly Wenches.esp59 TERAArmors_CBBE.esp5A Deadly Wenches - CBBE Tera Armors Random-.esp5B Hothtrooper44_Armor_Ecksstra.esp5C hothtrooper44_ArmorPatch.esp5D Remodeled Armor - Underwear.esp5E Remodeled Armor - Vanilla Replacer.esp5F Remodeled Armor - Vanilla Replacer - Dawnguard.esp60 Remodeled Armor - Vanilla Replacer - Dragonborn.esp61 HelmetToggle2.02b.esp62 AncientDraugr.esp63 DraugrSkirts.esp64 Sotteta Huntress Armor.esp65 Sotteta Necromancer Outfit.esp66 Tembtra Thief Armor.esp67 Dual Sheath Redux.esp68 Alternate Start - Live Another Life.esp [Version 3.1.5a]69 Thunderchild - Epic Shout Package.esp6A Dual Sheath Redux Patch.esp6B Bashed Patch, 0.esp FNIS Behavior:FNIS Behavior V6.3 5/29/2017 12:41:47 AMSkyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * xp32's "New Animation for Running with Bow" Patch: * xp32's "New Animation for 1H Weapon" Reading 0Sex_0MF_D V?.? ...Reading 0Sex_0MF_K V?.? ...Reading 0Sex_0MF_M V?.? ...Reading 0Sex_0MF_S V?.? ...Reading 0Sex_0MF_U V?.? ...Reading 0Sex_EMF_A V?.? ...Reading FNISBase V6.3 ...Reading FNISCreatureVersion V6.1 ...Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading MomoAJ V?.? ...Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...Reading _ESG_0ER_F V?.? ...Reading _ESG_0ER_M V?.? ... All Anim Lists scanned. Generating Behavior Files ... 16 GENDER modifications for Animations\male 46 GENDER modifications for Animations\female0_master usage: 7.9 % ( 9 paired, 0 kill, 80 alternate animations)Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... 1454 animations for 13 mods successfully included (character) Missing AnimFile mt_jumpfallback.hkx for character, mod MomoAJ 1 possible consistence issues And for those who read this whole annoying post from some stranger on the internet. I thank you. Please let me know anything I can do to repay you for the assistance. TL;DR : Characters stuck in T-POSE after running FNIS, above load order and FNIS behavior update. Edited May 29, 2017 by Shijaku Link to comment Share on other sites More sharing options...
fore Posted May 29, 2017 Share Posted May 29, 2017 Your writing al LONG post. But it's at the wrong place "General Skyrim Discussion" and I found it only because I'm regularly searching for FNSI. And you are imprecise and contradictory at the most important part. What is in t-pose: "my character" (only the player)?"my characterS" (player and NPCs, player and followers)?or all actors, including creatures? Link to comment Share on other sites More sharing options...
Shijaku Posted May 29, 2017 Author Share Posted May 29, 2017 (edited) Edited for future readers. By "my characters" I intended to say ALL characters. And creaturesAlso, whoops! I thought this would be the place since its about technical support. Let me know if I'm doing something else wrong, thanks! Edited May 29, 2017 by Shijaku Link to comment Share on other sites More sharing options...
Shijaku Posted May 29, 2017 Author Share Posted May 29, 2017 So I got Rid of the XP32 Animation package and it was fixed. If that's alright I would still appreciate knowing WHY this is happening. I'd like to have the Acrobatic jump and the 1h/2h animations, they're pretty neat. :) Link to comment Share on other sites More sharing options...
fore Posted May 29, 2017 Share Posted May 29, 2017 No, that's impossible. I wouldn't know why that should cause a general character t-pose. And a fix of of the t-pose when it is removed. But xp32 has NEVER done anything related to creatures, and they have independent behaviors. What I see that you have the PCEA esps installed, but you haven't ticked the PCEA patch for FNIS. That would explain the problem for all characters with vanilla race. But not the creatures. Link to comment Share on other sites More sharing options...
Shijaku Posted May 30, 2017 Author Share Posted May 30, 2017 Maybe I'm mistaken? As far as I could tell everything was just standing. Since it is "fixed" I guess it is not important anymore. Now I just gotta figure out what I did wrong since the animation pack is not working at all, after Patching FNIS. Probably installed wrong my Xp32 and FNIS. Gonna reinstall and check. Although I appreciate your assistance fore :)! Thanks for such amazing mods. Link to comment Share on other sites More sharing options...
fore Posted May 30, 2017 Share Posted May 30, 2017 No, you are not mistaken. You rather don't seem to understand what I told you. And you tell things that can't be right. Your load order shows files from PCEA, like "PC Exclusive Animation Path - WoodElf.esp". Probably a remainder from your previous installation. However, I don't see the PCEA patch ticked for your FNIS generation. THis causes t-pose for all VANILLA race characters. Because these esp files redirect the behaviors to the PCEA provided ones. However, because you didn't patch PCEA, FNIS did not do the last step of connecting PCEA behaviors and PCEA animations. Which causes t-pose for the most common character nimations, but not for all. But it does not explain creature t-pose. Link to comment Share on other sites More sharing options...
Shijaku Posted May 30, 2017 Author Share Posted May 30, 2017 Well, you know. I think I WAS mistaken, I managed to test a couple animals and they're working fine now. (I reinstalled XPMS and FNIS) But yes, I did tick the PCEA patch and it removed all T-Pose. Should I just remove ALL the .esp's related to PCEA? I've been testing different reasons it could be (with my illiterate brain) and I just can't seem to find it. To make matters worse I cannot seem to figure out either why I messed up my XP32 Animation package... Lol Resintalled Ragdollas/Xpms/Xpmse/DSR and FNIS but I can't fix this problem now. Oh well live and learn. It's all so complicated, I thought I could do this by deleting my Skyrim game, all saves and restarting AFTER reinstalling all my mods. sadface. I guess it is just a lot more complex than that. Link to comment Share on other sites More sharing options...
fore Posted May 30, 2017 Share Posted May 30, 2017 Maybe you should start reading the old PCEA instructions? :D Of course, if you want to use PCEA then you must NOT remove it's esp files. And when you want help why your "xp32 animation pack is not working at all" then you need to describe IN DETAIL what you did and what is wrong. But again that's maybe another issue because you didn't read the PCEA installation instructions. With PCEA your character has to have a CUSTOM race. Because under PCEA only CUSTOM races will play the custom animations that you install. All vanilla race NPCs will play the vanilla animations which are found under animations/PCEA. Link to comment Share on other sites More sharing options...
Shijaku Posted May 30, 2017 Author Share Posted May 30, 2017 I don't recall installing the PCEA to be honest (LOL), then again I did tick the patch without thinking about it... maybe that's part of the problem.I know mod creators have lots of experience and knowledge regarding this extensions but I just know what I can google from and learn from youtube/forums/previous issues. Sorry if I sound dumb.I did not want to use any custom races so I deleted my esp files related to PCEA. So that takes care of that, "everything's" fixed, all animations are working properly and I have learnt a new thing regarding leftover files in my Skyrim folder Also.. I thought I explained it very thoroughly. Was I missing perhaps order of installation? I legit went into the game and saw EVERY single person in Whiterun in a T-Pose. I guess I did assume the creature part because I saw a horse standing still not moving. I appreciate the input, I don't wanna sound like "that idiot guy" who asks really dumb questions without knowing jack s#*!. I started playing for around half an hour until I my game CTD and well, I guess that's a topic for another post. Another time.I had enough of scrambling mods for a few days. :dry:Thanks again Fore, I'll make sure to provide my support. Link to comment Share on other sites More sharing options...
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