acidcrew Posted February 15, 2012 Share Posted February 15, 2012 Hello! I am currently working on a improved perk tree, Due the fact that i haven't been able to play Skyrim a lot yet, i miss experients in certain builds/perks. So to put the reason for this post simple and fast with a question; What would you like to see (changed) in the perk tree's? With some of my own experients and jumping trou forums i've already obtained a bit of information and i have already conversed the idea's into a mod. The mod is (only) on Steam under the name of "Acidcrew Perk Upgrade (V1.2). Concidering that some people ain't be able at the moment to check steam when they read this i've attached the description with changes already made. So let's hear your idea's&suggestions (and comments about changes already made)! Link to comment Share on other sites More sharing options...
Edokage Posted February 24, 2012 Share Posted February 24, 2012 Smithing perks all give the player new crafting recipies and the ability to improve weapons and armor more than they would be able to otherwise.Suggestion: Divide each smithing 'crafting' perk into two perks, one for crafting and one for improving. Each improving perk should branch out from the corresponding crafting perk and lead nowhere (or alternately it could simply be an extra rank). Link to comment Share on other sites More sharing options...
acidcrew Posted February 26, 2012 Author Share Posted February 26, 2012 Smithing perks all give the player new crafting recipies and the ability to improve weapons and armor more than they would be able to otherwise.Suggestion: Divide each smithing 'crafting' perk into two perks, one for crafting and one for improving. Each improving perk should branch out from the corresponding crafting perk and lead nowhere (or alternately it could simply be an extra rank). I'll keep that idea in min for Version 1.6! thanx for the suggestion, sounds like a wonderfull idea! Link to comment Share on other sites More sharing options...
BloodyStigmata Posted February 26, 2012 Share Posted February 26, 2012 1. An illusion perk that adds a minor fury effect to all your attack spells. (Fury effect enhanced by other perks) 2. An enchant perk that allows you to store two souls per gem. 3. A conjuration perk that allows you to reanimate the same body an additional time. Just a few ideas to throw in there. Link to comment Share on other sites More sharing options...
Elhonna Posted February 26, 2012 Share Posted February 26, 2012 A sneak perk that teleports you behind the enemy and puts you in position for an attack. (Sneak attack bonus of it's own. Having this with x15 modifier would be ridiculous).A light armor perk that lets you sprint faster while wearing all light armor.A heavy armor perk that lets you sprint longer while wearing all heavy armor.A ranged weapon perk that lets you shoot multiple arrows, maybe ranked to do up to four arrows at once. When using this ability, no arrows can critical hit. Not sure how this one would work out, other than maybe making it a once a day deal for say 30 seconds.An athletics tree or something, with run-speed/jumping/safefall/increased stamina regen/increased magicka regen/increased health regen/self full heal once per day/any other type of body/strength/health related perks. Link to comment Share on other sites More sharing options...
Jimmt Posted February 26, 2012 Share Posted February 26, 2012 A sneak perk that extends the shadow warrior invisibility time.An archery (marksman) perk that allows you to see the trajectory of the arrow (maybe)A destruction/illusion/alteration/conjuration/restoration perk that lets you cast spells faster Link to comment Share on other sites More sharing options...
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