Trosski Posted May 30, 2017 Share Posted May 30, 2017 So, I have been trying to figure out why NPCs won't walk around on objects that I have turned into Workshop objects. I have Navmeshed them, and created the Navcuts. Everything looks fine to me, but NPCs tell me they can't go there. They will spawn on the object when I load into the cell, but they won't walk around, or leave once they are there. is there some button in the CK that tells the NPCs that the navmesh is there. I have finalized the Navmesh, but for some reason they can't use the objects. Link to comment Share on other sites More sharing options...
Ethreon Posted May 30, 2017 Share Posted May 30, 2017 What sort of objects are we talking about? some are more fiddly than others. Link to comment Share on other sites More sharing options...
Trosski Posted May 30, 2017 Author Share Posted May 30, 2017 Airplane sections. Link to comment Share on other sites More sharing options...
Ethreon Posted May 30, 2017 Share Posted May 30, 2017 Wings? Does the item have a floor or is it a section with a doorway entry point? Link to comment Share on other sites More sharing options...
Trosski Posted May 30, 2017 Author Share Posted May 30, 2017 it's all of the airplane debris. wings, fuselage, engine shell. that kind of stuff, and no. there is no door. Link to comment Share on other sites More sharing options...
Ethreon Posted May 30, 2017 Share Posted May 30, 2017 if they can be entered should be navcut, otherwise just navmeshed as usual. Link to comment Share on other sites More sharing options...
damanding Posted May 30, 2017 Share Posted May 30, 2017 Kinggath learned making Sim Settlements that navmesh on workshop objects won't work properly on first load, you need to enter the cell, save and exit, then re-open game for settlers to use it. Assuming I remember what he said correctly. Edit: Nevermind, apparently that only applies to objects spawned in via script not placed with workshop. Link to comment Share on other sites More sharing options...
Trosski Posted May 31, 2017 Author Share Posted May 31, 2017 On 5/30/2017 at 3:07 PM, Ethreon said: if they can be entered should be navcut, otherwise just navmeshed as usual.Then I should be doing it correctly. I noticed the USO mod by AndrewCX suffers from the same problem as mine. hmm... I'll keep working on it. Thanks for the advice. Link to comment Share on other sites More sharing options...
Ethreon Posted May 31, 2017 Share Posted May 31, 2017 Yea, some of these are annoying. perhaps add a stairhelper somewhere just to make a bottleneck pathing. Link to comment Share on other sites More sharing options...
ChuckYufarley Posted October 4, 2017 Share Posted October 4, 2017 Hoping someone can offer some insight regarding this topic. I've spent a couple days searching for information on navmeshing workshop items and have uncovered very little instruction. I've seen Stuyk's tutorial referenced a few times, but I get a 404 every time I click any of his links. Can someone point me in the right direction? Right now I'm stuck with the trial and error method and it looks to be a long and frustrating process. I'd like to put together a small collection of simple prefabs, but as of right now I've only managed to produce one sizable monolith in game. Thanks in advance. Link to comment Share on other sites More sharing options...
Recommended Posts