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Animation conditions


Grasmann

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I played around with some animations recently.

 

Now I'm at a point were I need to check if the player has a target.

The target should be any human or monster.

First I thought such a check should be easily done, but I can't get it working. XD

 

I found "Exists" under the animation conditions which then has the parameter "[ Target ]", if not changed, but it's not working.

 

So has anyone figured out how to do this?

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