Perked Posted February 16, 2012 Share Posted February 16, 2012 Howdy.... Does anyone know of a way to apply a Papyrus script to multiple objects at the same time? At the moment the only way I know how is to add the script to each individual object one by one. That is insanely inefficient and will take me forever to accomplish what I need to do.... I Link to comment Share on other sites More sharing options...
Cipscis Posted February 16, 2012 Share Posted February 16, 2012 Sorry, but a script can only run on a single instance. What are you trying to accomplish? Cipscis Link to comment Share on other sites More sharing options...
Perked Posted February 16, 2012 Author Share Posted February 16, 2012 Sorry, but a script can only run on a single instance. What are you trying to accomplish? Cipscis I already have it working - the script itself is fine. I have one script applied to every door in the game, and it functions as it should. I am just curious if there is a technique to apply the script more efficiently than one-by-one (as I did, in the editor, for all the forms for Doors.... sigh). Link to comment Share on other sites More sharing options...
Sunnie Posted February 16, 2012 Share Posted February 16, 2012 Sorry, but a script can only run on a single instance. What are you trying to accomplish? Cipscis I already have it working - the script itself is fine. I have one script applied to every door in the game, and it functions as it should. I am just curious if there is a technique to apply the script more efficiently than one-by-one (as I did, in the editor, for all the forms for Doors.... sigh). Sorry, but no. The batch ref edit only works in a single cell at any given time, and it doesn't edit script attachment data anyway. Link to comment Share on other sites More sharing options...
Perked Posted February 16, 2012 Author Share Posted February 16, 2012 Sorry, but no. The batch ref edit only works in a single cell at any given time, and it doesn't edit script attachment data anyway. Bummer. I guess I'll have to put aside an entire evening to attach my script to every Actor one-by-one.... :confused: *le sigh* Link to comment Share on other sites More sharing options...
Galacticat42 Posted February 16, 2012 Share Posted February 16, 2012 Well you could just attach your script to an invisible quest and run it in the background, the script could then affect all actors that you come across on-the-fly. Link to comment Share on other sites More sharing options...
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