cmaesing Posted June 1, 2017 Share Posted June 1, 2017 So after +700h in Oldrim, I decided to give Skyrim SE a try. Modded the heck out of it (like I had done with Oldrim) via NMM, but eventually ran into unresolvable CTDs. So I decided to reinstall Skyrim SE, and give Mod Organizer a try (thus leave NMM, at least for Skyrim SE). However, its current version seems to not work properly with the latest LOOT version (inasmuch as that the plugins aren't recognized by LOOT). I have googled the relevant topics on the net ... read the relevant bug reports and posts on the MO Skyrim SE page here on the Nexus ... but LOOT yet again (even though it did so yesterday) does not recognize my plugins. Reinstalled LOOT - but to no avail. Since all 4 Skyrim SE versions of MO are tagged in their description with "This has known issues so for people willing to log bugs only", I am about to give up on MO, and actually have read (in an Oldrim related post here in the forums) that MO indeed seems to have its issues with Skyrim SE. Does anyone here have a similar experience with MO, LOOT and Skyrim SE? Although it would be a couple of hours work ... given the current instability and unreliability of the cooperation between MO and LOOT ... I might simply abandon MO and return to NMM. Not asking for a general MO vs NMM discussion - but more about whether someone successfully modded Skyrim SE with MO (and how tedious that was, and whether it was worth the effort). Any thoughts or insights much appreciated! Link to comment Share on other sites More sharing options...
Shabdez Posted June 1, 2017 Share Posted June 1, 2017 I´m running MO2 with all relevant 3rd party programms (LOOT, xEdit, FNIS, SSELODGen) with almost no problems.Although I have to admit that I have not yet updated Loot to the newest version (still on 10.3). Link to comment Share on other sites More sharing options...
Helidoc Posted June 4, 2017 Share Posted June 4, 2017 Running the latest version of Loot (as of last night) from inside MO2 with very few bugs. See's all my plugins (244) and sorts them for the most part correctly (need to make a few minor adjustments to load order). I do not use the sort button in MO2 as that doesn't work correctly, but the drop down and select run for loot once setup properly for MO2 has no Issues but must be run within MO2. Link to comment Share on other sites More sharing options...
strawbqwerty Posted June 7, 2017 Share Posted June 7, 2017 The latest version of mod organize 2 has a nasty surprise. Beware when uninstalling it. It ,at a phenomenal speed, proceeded to delete my downloads and mods. I managed to stop it with a couple of downloaded mods left. Had not thankfully started on my mods. AS for loot I have had no problems running it with mod organizer 2. Link to comment Share on other sites More sharing options...
BlueGunk Posted June 11, 2017 Share Posted June 11, 2017 I'm running MO2 with all the goodies. No problems here apart from a fiddly Overwrite, and profiles don't work because it is using the Default Save in My Documents. I tried NMM but I got so tangled up with it I gave up.Hopefully Tannin's Vortex will be an improvement on both. Thanks for the tip, strawbqwerty! I'll watch out for that one... Link to comment Share on other sites More sharing options...
KiraCura Posted September 25, 2018 Share Posted September 25, 2018 I still have yet to try MO or Vortex.... ive had +1.2K hrs combined from oldrim and skyrimSE. Always used NMM. however I always used NMM but had loot sort my order then manually tweaked anything that needed it and then ran Wrye Bash as a safety check. For me I've actually never had a CTD from mod problems that I couldnt fix. on oldrim i used to at least have 187 or so mods running fine for the most part and on SE im at about 83 give or take without any issues still. like i said i havent tried MO but.. from what i did see it just looks like it tries to sort your load order too and ive heard some people say it doesnt install mods directly n overwrite your skyrim vanilla files.. but doesnt SE already prevent that anyway because all the vanilla files are in their .bsa formats and so anything that you install to the directory is kinda just... like "laying" on top of the vanilla file but being read instead of the vanilla file? cuz thats how it seems to work for me when i use NMM. and to further prove that Ive even opened up some of the skyrim .bsa files and seen that their files were perfectly untouched and neatly kept away in their little .bsa format. so again.. I still dont see how MO or vortex do much more than NMM when you can just have loot and Wrye bash there to safe guard everything... Link to comment Share on other sites More sharing options...
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