Laeelin Posted June 2, 2017 Share Posted June 2, 2017 I'm working on a mod, and I want to have a soft dependency on another mod. Basically: Mod ABC adds the Faction ActorBusyUsingABC when an actor is busy. If the actor has that faction, then I don't want to add my dialog options. If they don't have that faction I want to add my dialog options to the actor. I don't want to require they install the mod in order for mine to work correctly - I just want to ignore actors with that Faction. I know how to change a mod to an ESM for creating my ESP, and how to remove the required master before I release my mod. I'm just not sure what will happen if it tries to check for a faction/asset from another mod and the mod isn't loaded by the player... Link to comment Share on other sites More sharing options...
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