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Proof that a player can fly in Skyrim well may be more like swimming


hex_ratt

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Yes im aware of this for a while, problem is you cant execute console commands in papyrus, so no shapeshifting spell into dragons, or at least that i know of, hope im wrong hehe.

http://jaredbangerter.hubpages.com/hub/How-to-Play-as-Monsters-In-Skyrim

http://jaredbangerter.hubpages.com/hub/How-to-Create-New-Shape-Shifting-Spells-In-Skyrim

I used this together with editing unused dragon animations , also edited the polymorph script to use a variable with game.getplayer() instead of the beast blood one.

Adding shouts can be done by normalscripting, I had a working time based polymorph for dragons with shouts and with bites,tailslam and both wings(used jumping and sneaking)

First person I had some trouble with though, I fixed by using force thirdperson then lock player camera control(and cancelling it on spell end) his script and spell values are a little off, some trial and error was neede to correct it. Of course I also disabled headtracking so you can aim without head swaying everywhere.

 

Unfortunately I accidentally deleted it >.<

Edited by firas55556
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I found out that the PlayAnimation function plays actions, but to tell you the truth I think im done with this, I thought more people would support the idea of flying dragons, I guess I was wrong, so oficially im not working on this any longer, good luck for future modders.
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I found out that the PlayAnimation function plays actions, but to tell you the truth I think im done with this, I thought more people would support the idea of flying dragons, I guess I was wrong, so oficially im not working on this any longer, good luck for future modders.

 

There are several projects running to get flight working, with different approaches from what i can tell... I think you are all experiencing the same problems though. I think the biggest problem is that all the modders that are able to get it done individually work on their own projects rather than trying to assemble all this knowledge to get it solved together. The community is somehow totally spread across several boards...

Edited by xyks
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I found out that the PlayAnimation function plays actions, but to tell you the truth I think im done with this, I thought more people would support the idea of flying dragons, I guess I was wrong, so oficially im not working on this any longer, good luck for future modders.

 

There are several projects running to get flight working, with different approaches from what i can tell... I think you are all experiencing the same problems though. I think the biggest problem is that all the modders that are able to get it done individually work on their own projects rather than trying to assemble all this knowledge to get it solved together. The community is somehow totally spread across several boards...

One of the main reasons I quit the project. I also removed the ring from download, no point in having it there if nobody is going to help work out an animation.

Edited by porroone
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I found out that the PlayAnimation function plays actions, but to tell you the truth I think im done with this, I thought more people would support the idea of flying dragons, I guess I was wrong, so oficially im not working on this any longer, good luck for future modders.

 

There are several projects running to get flight working, with different approaches from what i can tell... I think you are all experiencing the same problems though. I think the biggest problem is that all the modders that are able to get it done individually work on their own projects rather than trying to assemble all this knowledge to get it solved together. The community is somehow totally spread across several boards...

One of the main reasons I quit the project. I also removed the ring from download, no point in having it there if nobody is going to help work out an animation.

 

If the animations are a problem why not try a different approach ? I was playing around with the shapeshifter mod yesterday and those dragonrpieste have all the animations you need. I was realyl thinking great this guy is flying 0,5m over the ground. IF you could somehow add the flightspell to a priest transformation that would kick a lot of ass.

 

Or you could add the the flight to a hoverdisk-platform. Like that no anims would be required since the palyer just would need to stand on it.

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If the animations are a problem why not try a different approach ? I was playing around with the shapeshifter mod yesterday and those dragonrpieste have all the animations you need. I was realyl thinking great this guy is flying 0,5m over the ground. IF you could somehow add the flightspell to a priest transformation that would kick a lot of ass.

You can actually call those animations on the player, I belive they use the same skeleton, problem is the player becomes inmobile and the IsRunning() function does not respond.

Or you could add the the flight to a hoverdisk-platform. Like that no anims would be required since the palyer just would need to stand on it.

Same issue here, you need the IsRunning() function, there is no way to determine what key the player is pressing in papyrus, you need to relay in either IsForward() or IsSprinting() and the player needs to be moving in order to do that.

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