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Proof that a player can fly in Skyrim well may be more like swimming


hex_ratt

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I'm glad to see that flying is finaly possible but i won't be using this as it is though. And since i'm not a modder i won't be trying to improve it myself eihter . I just wish someone comes up with the right stuff to make it possible to fly as a dragon since there are mods that allow you to morph into dragons. And i beleive that Dragon mounts are also already out there but the flight isn't controled by player.

 

I can already see myself fighting flying dragons on a Dragon mount lol , thats gonna be Epic once it's possible. Plus if someone makes it possible to cast spells or shoot arrows while riding a flying dragon it would be even more Epic.

 

Aaarrghh patience is a virtue that i'm totally missing lol.

 

Krawll

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and when you do that it won't return anything for getAngleX()?

Yep, thats why I made my own riding system lol.

Now that I think about it I could do flying horses.. that should be relatively easy, I might give it a shot.

Edited by porroone
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When i first saw this mod, first thing i could think about is this .

 

I'm posting this image here hoping that it will serve as a motivation for the modders who have the knowledge to make it happen lol. :P

 

http://i283.photobucket.com/albums/kk300/Krawll02/20796-dragon-riders.jpg

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and when you do that it won't return anything for getAngleX()?

Yep, thats why I made my own riding system lol.

Now that I think about it I could do flying horses.. that should be relatively easy, I might give it a shot.

 

 

These look like the functions you're looking for...

http://www.creationkit.com/PlaySyncedAnimationSS_-_ObjectReference

http://www.creationkit.com/PlaySyncedAnimationAndWaitSS_-_ObjectReference

 

A couple anyway. I'm not sure if this is going to help sync your translateTo though. I think there's got to be another approach than using two separate flight functions.

Edited by dontkeepscore
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Ok, one thing tho, ive been working on this for quite a while, dont you think I tested those functions already, and anything that has to do with either "animation", "idle" or even "Action", what I need is a new animation, or a new way method to play them, I am aware of all the functions on the wiki, and those who arent on the wiki aswell (uncommented functions on the code), but none works fine.
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