porroone Posted April 2, 2012 Share Posted April 2, 2012 Its really not necessary to add a ragdoll to the ascend animation, you can just rename it as mt_runforward.hkx, and use it when the player is executing the moveStart event, I havent had much time to work on proper animations lately, its funny now that I have everything I need I kind of lost the motivation. Link to comment Share on other sites More sharing options...
Galacticat42 Posted April 2, 2012 Share Posted April 2, 2012 Its really not necessary to add a ragdoll to the ascend animation, you can just rename it as mt_runforward.hkx, and use it when the player is executing the moveStart event, I havent had much time to work on proper animations lately, its funny now that I have everything I need I kind of lost the motivation. Oh boy I know that feeling - I'm all too familiar with it when I modded Civ IV. Fortunately I have Skyrim and its awesome modability to keep me running for a very long, unforeseeable future. Link to comment Share on other sites More sharing options...
xyks Posted April 7, 2012 Share Posted April 7, 2012 So, you think you will ahve a release ready sometime despite your current lack of motivation? :sad: Link to comment Share on other sites More sharing options...
Skyes666 Posted April 14, 2012 Share Posted April 14, 2012 http://skyrim.nexusmods.com/downloads/file.php?id=1797 I think that might help. Link to comment Share on other sites More sharing options...
porroone Posted April 14, 2012 Share Posted April 14, 2012 Yea I already know how to create new animations, and how to pack them into hkx, thats not really the issue. The issue is I dont feel like creating new animations, I am a programmer not an animator, I made some basic ones I use on my skyrim, but they are ugly and transitions are epicly ugly, so if anybody feels like making some cool animations for flying I will gladly transform them into hkx and use them in my mod, giving credits to whoever make those animations, if not I will keep the project private since I dont like releasing incomplete stuff. Link to comment Share on other sites More sharing options...
porroone Posted April 16, 2012 Share Posted April 16, 2012 Here is a small demonstration of what my mod looks like right now, im still working a bit in the transitions betwen animations, I have to check the behavior to know what state to call from the code, shouldnt be too hard, anyway here is the vid ^^ :http://www.youtube.com/watch?v=DG3sJAojGXU&feature=youtu.be Link to comment Share on other sites More sharing options...
MofoMojo Posted April 17, 2012 Share Posted April 17, 2012 (edited) Here is a small demonstration of what my mod looks like right now, im still working a bit in the transitions betwen animations, I have to check the behavior to know what state to call from the code, shouldnt be too hard, anyway here is the vid ^^ : That looks very nice porrone. I hope you can find a good animator. Have you checked with people like Theru? -MM Edited April 17, 2012 by MofoMojo Link to comment Share on other sites More sharing options...
porroone Posted April 17, 2012 Share Posted April 17, 2012 here is another video I made, this one with better quality:http://www.youtube.com/watch?v=D3c4h5aWo2c&feature=youtu.be Link to comment Share on other sites More sharing options...
xyks Posted April 17, 2012 Share Posted April 17, 2012 AAAAAAAAAAWWWWWWWWWWWEEEEEESSSSOMMMMMMEEEEEE http://einsteinsdesk.files.wordpress.com/2011/06/drooling-homer-simpson.jpg One little suggestion regarding the fire effect: Why not adding the firetrail that fire astronarchs leave? Link to comment Share on other sites More sharing options...
Aiskhulos Posted April 19, 2012 Share Posted April 19, 2012 Looks great porroone! I would download that in an instant if you put it on Nexus. Link to comment Share on other sites More sharing options...
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