Keldis Posted February 19, 2012 Share Posted February 19, 2012 (edited) Maybe the problem is "Form RingFF", when i try to add Form Property i get only 2 valid options to choose from.Another thing, is there a command to detect if the player is on ground? Would really help for doing a conditional land animation, at the moment my dragon flys, i can toggle between Hover up and Fly Forward with one spell (Power), but the animation for flying should stop when i touch the ground. Edited February 19, 2012 by DarkenDe Link to comment Share on other sites More sharing options...
lolozori Posted February 19, 2012 Share Posted February 19, 2012 well modders need to be a little bit more creative and create a form change with feathers growing on the arms and it will look allready better Link to comment Share on other sites More sharing options...
hex_ratt Posted February 19, 2012 Author Share Posted February 19, 2012 (edited) well modders need to be a little bit more creative and create a form change with feathers growing on the arms and it will look allready better Anyways, these guys are doing an excellent job in getting an amazing mount mod together for skyrim. Cheers to their efforts. Don't know about feathers on the Human Torch though. Would look silly I think. Ok, Bethesda, here's my skyrim human torch mod base off the Fantastic 4 Johnny Storm character. Edited September 30, 2012 by hex_ratt Link to comment Share on other sites More sharing options...
Jopon Posted February 19, 2012 Share Posted February 19, 2012 (edited) The problem with this flying method is the bearing wont work while mounted. i modified the code to work with a mount instead of the player. you cant control your bearing while on a mount. one you start moving you just keep going. Also the fact that you can fly through the ground, mountains, walls, and everything else is a bit of a deal breaker for me, although its probably possible to set up some kind of collision recognition with a bit of messing around. edit - need a way to get angle x while mounted. Edited February 19, 2012 by Jopon Link to comment Share on other sites More sharing options...
porroone Posted February 19, 2012 Share Posted February 19, 2012 edit - need a way to get angle x while mounted. Yea I figured that much like 5 days ago, thats why I made a flying ring instead, you cant get the x-plane while mounted, if you do find a way I promise ill make a religion out of your person. Link to comment Share on other sites More sharing options...
Keldis Posted February 20, 2012 Share Posted February 20, 2012 (edited) One thing that bugs me with translateto is that its working like tcl, its not moving any collision data with you, only by enabling or disabling you or the object the 3D data gets updated and the collision positioned at the right place, so when using translateto to move arround the world i figured that i move through every object in my path. Edited February 20, 2012 by DarkenDe Link to comment Share on other sites More sharing options...
hex_ratt Posted February 20, 2012 Author Share Posted February 20, 2012 (edited) edit - need a way to get angle x while mounted. Yea I figured that much like 5 days ago, thats why I made a flying ring instead, you cant get the x-plane while mounted, if you do find a way I promise ill make a religion out of your person. Well, when the player is riding the horse, the direction of where the game camera is facing determines the direction of the horse. Here is a video to inspire you guys on with the dragon mount. Bethesda may have a flying dragon mount but we have a flying horse mount. Edited September 30, 2012 by hex_ratt Link to comment Share on other sites More sharing options...
Galacticat42 Posted February 20, 2012 Share Posted February 20, 2012 Sonuvabitch... I feel so stupid for not realizing this earlier. WE DO HAVE KEYPRESS DETECTION!!! Just not in the form that we've been focusing on. In the mod Momentum, NorthWolf took advantage of ScriptDragon to implement keypress detection in character movement speed. I've already PM'd him about getting his source code for his mod and if he's obliged to share it I'll post the keypress detection code here. Link to comment Share on other sites More sharing options...
jimhsu Posted February 20, 2012 Share Posted February 20, 2012 (edited) Right, I thought of script dragon. Anyone want to take a stab at that? Unfortunately I'm totally unfamiliar with it, other than it's an SKSE alternative. Edited February 20, 2012 by jimhsu Link to comment Share on other sites More sharing options...
Galacticat42 Posted February 20, 2012 Share Posted February 20, 2012 ScriptDragon is really just a C++ 3rd party program injector whereas SKSE is a python(or Lua - not sure which) 3rd party program injector. Both have their pros and cons. I'm able to program in C++, but I need to know the algorithm NorthWolf used. Link to comment Share on other sites More sharing options...
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