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Proof that a player can fly in Skyrim well may be more like swimming


hex_ratt

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Maybe the problem is "Form RingFF", when i try to add Form Property i get only 2 valid options to choose from.

Another thing, is there a command to detect if the player is on ground? Would really help for doing a conditional land animation, at the moment my dragon flys, i can toggle between Hover up and Fly Forward with one spell (Power), but the animation for flying should stop when i touch the ground.

Edited by DarkenDe
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well modders need to be a little bit more creative and create a form change with feathers growing on the arms and it will look allready better

 

Anyways, these guys are doing an excellent job in getting an amazing mount mod together for skyrim. Cheers to their efforts.

 

Don't know about feathers on the Human Torch though. Would look silly I think. Ok, Bethesda, here's my skyrim human torch mod base off the Fantastic 4 Johnny Storm character.

Edited by hex_ratt
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The problem with this flying method is the bearing wont work while mounted. i modified the code to work with a mount instead of the player. you cant control your bearing while on a mount. one you start moving you just keep going. Also the fact that you can fly through the ground, mountains, walls, and everything else is a bit of a deal breaker for me, although its probably possible to set up some kind of collision recognition with a bit of messing around.

 

edit - need a way to get angle x while mounted.

Edited by Jopon
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One thing that bugs me with translateto is that its working like tcl, its not moving any collision data with you, only by enabling or disabling you or the object the 3D data gets updated and the collision positioned at the right place, so when using translateto to move arround the world i figured that i move through every object in my path. Edited by DarkenDe
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edit - need a way to get angle x while mounted.

 

Yea I figured that much like 5 days ago, thats why I made a flying ring instead, you cant get the x-plane while mounted, if you do find a way I promise ill make a religion out of your person.

 

Well, when the player is riding the horse, the direction of where the game camera is facing determines the direction of the horse. Here is a video to inspire you guys on with the dragon mount. Bethesda may have a flying dragon mount but we have a flying horse mount.

Edited by hex_ratt
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Sonuvabitch... I feel so stupid for not realizing this earlier. WE DO HAVE KEYPRESS DETECTION!!! Just not in the form that we've been focusing on. In the mod Momentum, NorthWolf took advantage of ScriptDragon to implement keypress detection in character movement speed. I've already PM'd him about getting his source code for his mod and if he's obliged to share it I'll post the keypress detection code here.
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