galelyan Posted February 17, 2012 Share Posted February 17, 2012 Is there a way to mod new weapons into the system? Or is that just impossible? Cause a spear and a quarterstaff would be interesting, or the ability to use a magical staff to block incoming attacks. What I would really love to see is a throwing dagger, or throwing star. Related to archery, but the weight prohibits how much 'ammo' you have, and you can almost always retrieve it. And it'd be a much harder skill to master. You might actually get a use out of those practice dummies. yeah i personally loved throwing weapons in morrowind, they made me feel so boss. and it's definitely possible to mod new weapons into the game, but it would be tedious because unless it's a weapon with a similar animation to one that already exists, making the movements work would really suck. getting the animation for throwing weapons might not be too bad, you could probably mod up the punching action. something like a spear or staff though would be a lot of work. Link to comment Share on other sites More sharing options...
th0um Posted February 17, 2012 Share Posted February 17, 2012 Smoking - Add pipes to certain NPCs (bandits, beggars, people in taverns/inns etc.) and have them smoke as an idle animation. Make the pipes craftable/purchasable/lootable and the player's character can "smoke" by activating the pipe through the inventory. Give guilds skill requirements to join and advance. Ability to give your followers specific tactical instructions, like stay stealthy until someone is trying to attack you, Attack X when I give you the signal (which would be done by hitting a hotkey), Use/don't use bow, Use health potions when you get below X% of health and so on. Link to comment Share on other sites More sharing options...
Recommended Posts