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Dead Money crashing


Angrod88

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Hi people, this is my first post, so I want to say hi before I start begging for help.

 

So, hi.

 

Now that that is out of the way, I'm having a problem with Dead Money. This is the first time I'm running it with mods. The previous runs worked ok, but now it crashes in the Medical District. It doesn't crash as soon as I enter, it takes some minutes, and it crashes even if I leave the MD. After trying to find the solution online, I installed BOSS and even Wyre Flash NV. BOSS seems pretty easy to use, but it didn't fix the problem. Here is the BOSS log:

 

 

−Summary

 

No change in recognised plugin list since last run.

 

Your masterlist is already at the latest revision (r3666; Jan 1, 2012). No update necessary.

 

Recognised plugins: 17 Warning messages: 0

Unrecognised plugins: 6 Error messages: 0

Ghosted plugins: 0 Total number of messages: 12

Total number of plugins: 23

Plugins sorted by user rules are counted as recognised plugins.

 

−Script Extender And Script Extender Plugins

 

NVSE Version: 0.2.0.12

pn_nvse.dll

−Recognised And Re-ordered Plugins

 

FalloutNV.esm

DeadMoney.esm

Bash Tag suggestion(s): {{BASH: Deflst}}

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Project Nevada - Core.esm

Requires: New Vegas Script Extender

Project Nevada - Equipment.esm

Bash Tag suggestion(s): {{BASH: Delev, Invent}}

Requires: New Vegas Script Extender and Project Nevada - Core.esm

Project Nevada - Cyberware.esp

Requires: Project Nevada - Core.esm

Project Nevada - Dead Money.esp

Requires: DeadMoney.esm and Project Nevada - Core.esm

Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp

Project Nevada - Honest Hearts.esp

Requires: HonestHearts.esm and Project Nevada - Core.esm

Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp

Project Nevada - Old World Blues.esp

Requires: OldWorldBlues.esm and Project Nevada - Core.esm

Note: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both

Project Nevada - Rebalance.esp

Requires: Project Nevada - Core.esm

−Unrecognised Plugins

 

Reorder these by hand using your favourite mod ordering utility.

 

SafeHouse.esp

Perk_per_level.esp

RIFE.esp

DriveableMotorCycle.esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

 

I installed all the mods using FOMM.

 

The order in the mod list wasn't changed by BOSS.

 

I admit I smuggled some items from Project Nevada into the Madre (the Auto Gauss, the Cryo Revolver and their respective ammo), using the bike from Driveable Motor Cycle :whistling:

 

I have no idea what I'm supposed to do in Wyre Flash, and those suggestions in DeadMoney.esm and Project Nevada - Equipment.esm seem very important.

 

I would appreciate any help.

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Silly things that often work (some crashes are caused by game events, not load orders)

 

1 ) turn around 3 times before going through that door

 

2 ) wait an hour or two (game time function), then try #1 again

 

3 ) reload from before entering the cell in question, and scour the area for any enemies that may be tracking you, then and only then enter the cell .... before exiting it --- as odd as it sounds, that tracking enemy may be killing you

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Silly things that often work (some crashes are caused by game events, not load orders)

 

1 ) turn around 3 times before going through that door

 

2 ) wait an hour or two (game time function), then try #1 again

 

3 ) reload from before entering the cell in question, and scour the area for any enemies that may be tracking you, then and only then enter the cell .... before exiting it --- as odd as it sounds, that tracking enemy may be killing you

 

Ok, I'll try these, thanks for the advice (in #1 you mean "turn around" as in "make the Courier do a 360º rotation"? like in the "Bloody Mary" game? lol).

 

I don't think any enemy might be tracking me before I enter that cell, Dead Money turns my "chicken mode" on, so I sneak through most of it.

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