DeathOnaStick1 Posted February 17, 2012 Share Posted February 17, 2012 Long story short, I can't get Fallout 3 to start. It crashes to desktop everytime. I have read mutiple threads on modding, load orders, certain conflicting mods and done everything in my power before posting this. Here is my load order using BOSS, also I am using BOSS and it doesn't state any unrecognized plugins. PLEASE HELP ME What the hell am I doing wrong?! Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmVault 101 Revisited.esmMothership Crew.esmAlton, IL.esmEVE.esmApocalypse Armory.esmFO3 Wanderers Edition - Main File.esmNote: Suggested to remove the names tag if using MMMRequires: CRAFT.esmRequires: CALIBR.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmDCInteriors_Georgtown.esmIncompatible with: DCInteriors_ComboEdition.ESMRH_IRONSIGHTS.esmCRAFT - Activation Perk.espRequires: CRAFT.ESMCALIBRxMerchant.espRequires: CALIBR.ESMRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_PL_NewItems.espCONELRAD 640-1240.espExistence2.0.espmerc_2.espDCInteriors_DLC_Collectables.espUndergroundHideout.espApocalypse Armory.esp}Apocalypse Armory - DLC Enhancements.espRequires: Anchorage.ESMApocalypse Armory - Optional Historical Names.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espBash Tag suggestion(s): {{BASH: Relev, Delev}}FO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espIncompatible with: FO3 Wanderers Edition - Followers Enhanced.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espRequires: Anchorage.ESMWeaponModKits - ThePitt.espRequires: ThePitt.ESMWeaponModKits - BrokenSteel.espRequires: BrokenSteel.ESMWeaponModKits - PointLookout.espRequires: PointLookout.ESMWeaponModKits - Zeta.espRequires: Zeta.ESMStealthboy Recon Armor - CRAFT.espEVE.espEVE Operation Anchorage.espRequires: Anchorage.ESMEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espBash Tag suggestion(s): {{BASH: Graphics, Sound}}EVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod - FOOK2.espRequires: FOOK2 - Main.ESM and Mart's Mutant Mod.esmMart's Mutant Mod - FOOK2 - DIK.espRequires: FOOK2 - Main.ESMRequires: FOOK2 - [DIK] DLC Improvement Kit.esm and Mart's Mutant Mod.esmMart's Mutant Mod - FWE Master Release.espRequires: FO3 Wanderers Edition - Main File.esmMart's Mutant Mod - FWE Master Release + DLCs.espRequires: ThePitt.esmRequires: BrokenSteel.esmRequires: FO3 Wanderers Edition - Main File.esmMart's Mutant Mod - FWE Master Release + Project Beauty.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espFellout-Full.espIncompatible with: Fellout-SOTD.espNote: Do not use with latest FOOK2, it is already integrated.Fallout Remastered.espIncompatible with: Fallout 3 Master Fix.espIncompatible with: James Invisible Walls Remover.espFallout Remastered - Mothership Crew.espFallout Remastered - FWE.espFallout Remastered - FWE + Project Beauty.espFallout Remastered - FWE + EVE (PI Merge).espRequires: Paradox Ignition Merged version of Energy Visuals EnhancedRequires: Fallout Wanderer's Edition 6.03 and all DLC pluginsFallout Remastered - FWE + RH Ironsights.espFallout Remastered - FWE + MMM.espRequires: all DLC plugins for the 6.03 version of Fallout Wanderer's EditionRequires: all DLC plugins for the RC 6.1 or RC 6.2 version of Mart's Mutants ModNote: Does not require a FOIP, provides complete compatibility between these two filesFallout Remastered - DCStreet.espFallout Remastered - FWE + Scavenger World.espFallout Remastered - DCStreet + Dynamic Weather.espRequires: Requires Xepha's Dynamic WeatherRequires: Requires DC Street - BS.esp Link to comment Share on other sites More sharing options...
redeyesandlonghair Posted February 17, 2012 Share Posted February 17, 2012 Fallout Remastered - DCStreet + Dynamic Weather.espRequires: Requires Xepha's Dynamic WeatherRequires: Requires DC Street - BS.esp I don't see DC Street or Xepha's Dynamic Weather in your load order...am I right, or has my eyesight failed me? Trying to load a plugin without it's masters will cause a CTD... Link to comment Share on other sites More sharing options...
DeathOnaStick1 Posted February 17, 2012 Author Share Posted February 17, 2012 Fallout Remastered - DCStreet + Dynamic Weather.espRequires: Requires Xepha's Dynamic WeatherRequires: Requires DC Street - BS.esp I don't see DC Street or Xepha's Dynamic Weather in your load order...am I right, or has my eyesight failed me? Trying to load a plugin without it's masters will cause a CTD... I added the dynamic weather I just dont know what mod DC Street-BS.esp is part of, wasnt that contained in DC interiors? Link to comment Share on other sites More sharing options...
DeathOnaStick1 Posted February 17, 2012 Author Share Posted February 17, 2012 Because I just downloaded the combo edition with it and I'm still crashing. Heres my log once more −Recognised And Re-ordered Plugins Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmNote: Do not use with latest FOOK2, it is already integrated.BrokenSteel.esmBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Relev}}PointLookout.esmZeta.esmCRAFT.esmCALIBR.esmVault 101 Revisited.esmMothership Crew.esmAlton, IL.esmEVE.esmBash Tag suggestion(s): {{BASH: Graphics, Invent, Sound, Scripts}}Apocalypse Armory.esmFO3 Wanderers Edition - Main File.esmBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats}}Note: Suggested to remove the names tag if using MMMRequires: CRAFT.esmRequires: CALIBR.esmMart's Mutant Mod.esmBash Tag suggestion(s): {{BASH: Delev, Invent, Names, Relations, Scripts}}Enhanced Weather - Rain and Snow.esmXepha's Dynamic Weather.esmBash Tag suggestion(s): {{BASH: C.Climate, Sound}}DCInteriors_ComboEdition.ESMIncompatible with: DCInteriors components.DCInteriors_Georgtown.esmIncompatible with: DCInteriors_ComboEdition.ESMRH_IRONSIGHTS.esmCRAFT - Activation Perk.espRequires: CRAFT.ESMCALIBRxMerchant.espRequires: CALIBR.ESMRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_PL_NewItems.espCONELRAD 640-1240.espExistence2.0.espmerc_2.espDCInteriors_DLC_Collectables.espUndergroundHideout.espApocalypse Armory.espBash Tag suggestion(s): {{BASH: Delev, Graphics, Invent, Names, Sound, Stats, Relev}}Apocalypse Armory - DLC Enhancements.espRequires: Anchorage.ESMApocalypse Armory - Optional Historical Names.espFO3 Wanderers Edition - Main File.espBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats}}FO3 Wanderers Edition - DLC Anchorage.espBash Tag suggestion(s): {{BASH: Deflst}}FO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espBash Tag suggestion(s): {{BASH: Relev, Delev}}FO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.Stats}}Incompatible with: FO3 Wanderers Edition - Followers Enhanced.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espWeaponModKits.espBash Tag suggestion(s): {{BASH: Actors.AIData, Delev, Invent, Names, Relev}}WeaponModKits - FWE Master Release.espBash Tag suggestion(s): {{BASH: Deflst, Relev, Names}}WeaponModKits - OperationAnchorage.espRequires: Anchorage.ESMWeaponModKits - ThePitt.espRequires: ThePitt.ESMWeaponModKits - BrokenSteel.espRequires: BrokenSteel.ESMWeaponModKits - PointLookout.espRequires: PointLookout.ESMWeaponModKits - Zeta.espRequires: Zeta.ESMStealthboy Recon Armor - CRAFT.espEVE.espBash Tag suggestion(s): {{BASH: Delev, Graphics, Relev, Stats, Sound, Scripts}}EVE Operation Anchorage.espBash Tag suggestion(s): {{BASH: Graphics, Sound}}Requires: Anchorage.ESMEVE - FWE Master Release.espBash Tag suggestion(s): {{BASH: Actors.ACBS, Graphics, Invent, Stats, Sound}}EVE - FWE Master Release (Follower Enhanced).espBash Tag suggestion(s): {{BASH: Graphics, Sound}}EVE Anchorage - FWE DLC Anchorage.espBash Tag suggestion(s): {{BASH: Graphics, Sound}}EVE - FWE with WeaponModKits.espBash Tag suggestion(s): {{BASH: Graphics, Sound}}Mart's Mutant Mod - FOOK2.espRequires: FOOK2 - Main.ESM and Mart's Mutant Mod.esmBash Tag suggestion(s): {{BASH: Relations}}Mart's Mutant Mod - FOOK2 - DIK.espRequires: FOOK2 - Main.ESMRequires: FOOK2 - [DIK] DLC Improvement Kit.esm and Mart's Mutant Mod.esmBash Tag suggestion(s): {{BASH: Relations}}Mart's Mutant Mod - FWE Master Release.espBash Tag suggestion(s): {{BASH: Invent, Relations}}Requires: FO3 Wanderers Edition - Main File.esmMart's Mutant Mod - FWE Master Release + DLCs.espBash Tag suggestion(s): {{BASH: Invent, Relations, Scripts}}Requires: ThePitt.esmRequires: BrokenSteel.esmRequires: FO3 Wanderers Edition - Main File.esmMart's Mutant Mod - FWE Master Release + Project Beauty.espBash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge}}Enhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espFellout-Full.espIncompatible with: Fellout-SOTD.espNote: Do not use with latest FOOK2, it is already integrated.Xepha's Dynamic Weather - Main.espBash Tag suggestion(s): {{BASH: C.Climate}}Fallout Remastered.espIncompatible with: Fallout 3 Master Fix.espIncompatible with: James Invisible Walls Remover.espFallout Remastered - Mothership Crew.espFallout Remastered - FWE.espFallout Remastered - FWE + Project Beauty.espFallout Remastered - FWE + EVE (PI Merge).espRequires: Paradox Ignition Merged version of Energy Visuals EnhancedRequires: Fallout Wanderer's Edition 6.03 and all DLC pluginsFallout Remastered - FWE + RH Ironsights.espFallout Remastered - FWE + MMM.espRequires: all DLC plugins for the 6.03 version of Fallout Wanderer's EditionRequires: all DLC plugins for the RC 6.1 or RC 6.2 version of Mart's Mutants ModNote: Does not require a FOIP, provides complete compatibility between these two filesFallout Remastered - DCStreet.espFallout Remastered - FWE + Scavenger World.espFallout Remastered - DCStreet + Dynamic Weather.espRequires: Requires Xepha's Dynamic WeatherRequires: Requires DC Street - BS.esp Link to comment Share on other sites More sharing options...
redeyesandlonghair Posted February 17, 2012 Share Posted February 17, 2012 It wants DC Street - BS.esp, I downloaded it and checked. As long as DC Street - BS.esp isn't in your load order, fallout will throw a fit and CTD. Take Fallout Remastered - DCStreet + Dynamic Weather.esp out of your load order and you will have gotten rid of at least 1 thing that is causing your game to crash. Link to comment Share on other sites More sharing options...
M48A5 Posted February 17, 2012 Share Posted February 17, 2012 You need to read the BOSS report and make the changes. You have reports of conflicting mods that you have not done anything about. Read the load order and make the corrections, than try to run the game.You have mods there that require other mods that you do not have, ie: Fallout Remastered - FWE + EVE (PI Merge).esp Requires: Paradox Ignition Merged version of Energy Visuals Enhanced,Mart's Mutant Mod - FOOK2 - DIK.esp Requires: FOOK2 - Main.ESM, etc. Do not try to run FOOK and FWE, it is almost impossible. Link to comment Share on other sites More sharing options...
Thasic Posted March 2, 2012 Share Posted March 2, 2012 You may be playing with to many mods for one thing. The game engine (and your computer) can only handle so much. For another, I will reiterate what the last post stated, you need to clean up your load order and drop any mods that you do not have ALL the requirements for. I assume you used FOMM to load all this stuff, if not, you should. Open FOMM and left click on the Load Order tab. Now choose BOSS Auto Sort. After that's done open the tab again and click on the Load Order Report. You will note that this gives you a pop up menu showing all your plugins (mods) in the order they are now set to load. At the front of each plugin there is either an asterisk or an exclamation mark. A plugin with an asterisk is okay, no problems. An exclamation mark indicates a problem that will prevent your game from loading. These plugins will also list the problem. Make the corrections and you should be golden. if that doesn't resolve you issue you may have to un-tick all your plugins and re-tick them a few at a time, loading the game between each adjustment until you find which mod is causing your issues and then don't use that mod. Modding a game like Fallout is a pain-in-the-assets, but once done it's usually worth the efforts. Link to comment Share on other sites More sharing options...
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