xrws31 Posted February 20, 2012 Share Posted February 20, 2012 (edited) Have you managed to get this working? And if so, how? I cannot for the life of me get a quest ReferenceAlias to the player to pass OnLoad or similar events to the player. Edited February 20, 2012 by xrws31 Link to comment Share on other sites More sharing options...
steve40 Posted May 9, 2012 Share Posted May 9, 2012 (edited) I would think that an easy way to block fast travel would be to create a new Ability with a Magiceffect that holds your script. The script would simply disable fast travel in the OnEffectStart event. You could add Conditions to the MagicEffect form so that it would only run when the player has activated the menus, for example. I would think that there should be a flag somewhere in the Conditions box that you could use to your advantage. Edited May 9, 2012 by steve40 Link to comment Share on other sites More sharing options...
dylbill Posted September 30, 2020 Share Posted September 30, 2020 Hey guys, I know this thread is old, but I was looking for an easy way to detect load screens with a script and I found a solution with SKSE so I thought I'd post here in case someone else is interested. Event OnInit() Utility.Wait(1) RegisterForMenu("Loading Menu") EndEvent Event OnMenuClose(String menuName) If menuName == "Loading Menu" ;do stuff Endif EndEvent Link to comment Share on other sites More sharing options...
dizietemblesssma Posted December 19, 2020 Share Posted December 19, 2020 Glad you necro'ed the thread dylbill! I was looking for just this:) diziet Link to comment Share on other sites More sharing options...
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